walkom

Turkey
On FACEIT since 2017 184 matches tracked 29 matches in 30 days
ELO ▲ 34
2,182
30-day peak: 2,205
Rank EU
#142,591
Turkey #3,802 in Turkey
Last updated:

How does walkom play?

Rating 1.10 (from 134 matches) K/R 0.77 ADR 81.7 from 184 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 78%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 134 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 24% good 1.10 to 1.29 21% normal 0.90 to 1.09 29% weak 0.75 to 0.89 18% very weak below 0.75 7%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (130 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 31%
Opening duels won 52%+1 pp · Ø 51% better than 58%

Clutch

Average
Last one alive

2.2 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 31%−7 pp · Ø 38% better than 14%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 40%
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 89%

Weapons and aim

Average
Where do the kills come from?

1.10 K/D and so slightly above the average (1.02).

Headshot rate 53%+4 pp · Ø 49% better than 72%
AWP share of kills 4%−7 pp · Ø 11% better than 24%
K/D 1.10+0.08 · Ø 1.02 better than 75%
Pistol kills per match 2.7
Knife kills 4 in 184 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.0% of rounds and so clearly above the average (13.3%).

2K rounds 15.0%+1.7 pp · Ø 13.3% better than 85%
3K rounds 4.5%+0.4 pp · Ø 4.1% better than 68%
MVPs per match 2.4+0.1 · Ø 2.3 better than 62%
4Ks and aces 26x 4K, 1 ace in 130 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.13 enemies flashed per round and so well below the average (0.28).

Utility hit rate 28%−7 pp · Ø 35% better than 10%
Utility damage per round 2.8−1.4 · Ø 4.2 better than 16%
Enemies flashed per round 0.13−0.15 · Ø 0.28 better than 10%
Deaths per round 70%−2 pp · Ø 72% better than 70%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.07, ADR +6.5, Headshots +2 pp
= Stayed the same
Rating at 1.10
▼ Got worse
Win rate −9 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.84
MayJunJulAugSepOct

Best month: October 2026 with 0.84. Last 3 months: 0.79 (at the start 0.72). Clearly above the average (0.74).

Patterns

From the last 184 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day +45 ELO
42 matches · 33% win rate
On Thursdays −23 ELO, win rate 46%

walkom loses the most ELO in match 1 of the day: +45 ELO, 33% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.40 · Dust 2
  2. Most kills in a match: 36 · Dust 2
  3. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 184 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 264
50% better than 44%
0.79 better than 74%
83.8 better than 68%
1.16 better than 86%
54% of 177 duels better than 65%
16% of 37 situations better than 7%
Mirage42
48% better than 39%
0.77 better than 66%
82.3 better than 59%
1.12 better than 79%
50% of 105 duels better than 43%
40% of 35 situations better than 57%
Ancient23
52% better than 47%
0.76 better than 58%
78.5 better than 35%
1.07 better than 64%
51% of 81 duels right on the average
19% of 21 situations better than 11%
Nuke22
64% better than 75%
0.73 better than 36%
78.8 better than 32%
1.02 better than 39%
54% of 63 duels better than 56%
54% of 13 situations better than 81%
Anubis15
33% better than 5%
0.73 better than 46%
79.0 better than 41%
0.99-
49% of 45 duels better than 36%
25% of 8 situations better than 21%
Inferno13
69% -
0.75 -
82.5 -
1.15-
42% of 36 duels -
56% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How walkom plays

Across 184 matches walkom averages K/R 0.77 and ADR 81.7; the rating across the 134 rated matches is 1.10. Biggest strength: Rating at 1.10, better than 78% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 28%, better than only 10% of level 10 · 2,001-2,249 ELO players. Averages 17.4 kills per match with 53% headshots. The strongest map is Inferno with a 69% win rate in 13 matches. In 62 of 134 matches the rating was 1.10 or higher (46%), in 33 it was below 0.90. In 130 matches with detailed stats: 26 4Ks and 1 ace. Best month by rating: October 2026 at 1.17. walkom loses the most ELO in match 1 of the day (+45 ELO, win rate 33%). Things go best on Ancient (+76 ELO, win rate 52%). From match no. 5 of the day on, things go best: 61% win rate, +30 ELO. Improved over the last three months: K/R +0.07, ADR +6.5, Headshots +2 pp. Got weaker: Win rate −9 pp. Unchanged in recent months: Rating at 1.10. Last 30 days: 29 matches, win rate 45%, net ELO +27.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.