wakash1ma666

USA
On FACEIT since 2023 499 matches tracked 238 matches in 30 days
ELO ▲ 274
3,828
30-day peak: 3,828
Rank EU ▲ 367 places
#284
USA #3 in USA
30 days · prev. #651 · best #284
Last updated:

How does wakash1ma666 play?

Rating 1.21 (from 482 matches) K/R 0.84 ADR 87.8 from 499 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 77%
1.21
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 79%
Rating distribution from 482 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 27% good 1.10 to 1.29 22% normal 0.90 to 1.09 21% weak 0.75 to 0.89 9% very weak below 0.75 11%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,500+ ELO average.
Multi-kills
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (420 matches).

3,500+ ELO

Compared with 1,153 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so well below the average (12%).

Rounds with first kill 10%−2 pp · Ø 12% better than 23%
Opening duels won 56%+1 pp · Ø 55% better than 60%

Clutch

Strength
Last one alive

2.1 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 32%
Clutch 1v2 won 28%+6 pp · Ø 22% better than 80%
Clutch kills per match 2.1+0.5 · Ø 1.6 better than 89%

Weapons and aim

Average
Where do the kills come from?

1.26 K/D and so clearly above the average (1.12).

Headshot rate 51%−2 pp · Ø 53% better than 32%
AWP share of kills 8%−6 pp · Ø 14% better than 53%
K/D 1.26+0.14 · Ø 1.12 better than 78%
Pistol kills per match 3.0
Knife kills 18 in 499 matches

Impact

Average
Damage and big rounds

2.8 MVPs per match and so clearly above the average (2.6).

2K rounds 15.3%+0.7 pp · Ø 14.6% better than 65%
3K rounds 5.1%+0.5 pp · Ø 4.6% better than 62%
MVPs per match 2.8+0.2 · Ø 2.6 better than 67%
4Ks and aces 110x 4K, 12 aces in 420 matches

Utility and deaths

Average
Nades, flashes and deaths

37% of nades dealing damage or blinding and so clearly above the average (34%).

Utility hit rate 37%+3 pp · Ø 34% better than 74%
Utility damage per round 4.5+0.6 · Ø 3.9 better than 67%
Enemies flashed per round 0.350.00 · Ø 0.35 right on the average
Deaths per round 67%−3 pp · Ø 70% better than 71%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
ELO +511
= Stayed the same
ADR at 87.3
▼ Got worse
K/R −0.05, Rating −0.10, Headshots −4 pp, Win rate −3 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: July 2026 with 0.92. Last 3 months: 0.83 (at the start 0.88). Slightly above the average (0.79).

Patterns

From the last 499 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −187 ELO
121 matches · 55% win rate
On Nuke −34 ELO
97 matches · 62% win rate
Between 12:00 and 18:00 −450 ELO, win rate 45%
On Fridays −184 ELO, win rate 47%

wakash1ma666 loses the most ELO on Ancient: −187 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Dust 2
  2. Recorded match no. 250 · Nuke
  3. Most kills in a match: 54 · Dust 2
  4. Highest rating in a match: 2.85 · Nuke

Maps in detail

from the last 499 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2184
53% better than 30%
0.84 better than 66%
86.9 better than 54%
1.22 better than 73%
58% of 671 duels better than 66%
43% of 113 situations better than 59%
Ancient121
55% better than 35%
0.86 better than 77%
89.5 better than 66%
1.22 better than 80%
57% of 525 duels better than 65%
38% of 77 situations better than 45%
Nuke97
62% better than 72%
0.84 better than 78%
88.7 better than 77%
1.21 better than 84%
58% of 376 duels better than 76%
37% of 68 situations better than 42%
Inferno30
57% better than 59%
0.83 better than 84%
89.2 better than 85%
1.22 better than 89%
43% of 93 duels better than 12%
50% of 4 situations better than 79%
Cache29
52% -
0.75 -
80.2 -
1.05-
54% of 114 duels -
26% of 19 situations -
Mirage29
38% better than 1%
0.82 better than 56%
89.0 better than 64%
1.14 right on the average
53% of 118 duels better than 36%
8% of 12 situations better than 1%
Anubis7
43% -
0.79 -
82.5 -
1.20-
50% of 30 duels -
0% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How wakash1ma666 plays

Across 499 matches wakash1ma666 averages K/R 0.84 and ADR 87.8; the rating across the 482 rated matches is 1.21. Biggest strength: K/D at 1.26, better than 78% of level 10 · 3,500+ ELO players. Most room to improve: Rounds with first kill at 10%, better than only 23% of level 10 · 3,500+ ELO players. Averages 18.6 kills per match with 51% headshots. The strongest map is Nuke with a 62% win rate in 97 matches. In 282 of 482 matches the rating was 1.10 or higher (59%), in 100 it was below 0.90. In 420 matches with detailed stats: 110 4Ks and 12 aces. Best month by rating: August 2026 at 1.33. wakash1ma666 loses the most ELO on Ancient (−187 ELO, win rate 55%). Things go best on Dust 2 (+178 ELO, win rate 53%). Improved over the last three months: ELO +511. Got weaker: K/R −0.05, Rating −0.10, Headshots −4 pp, Win rate −3 pp. Unchanged in recent months: ADR at 87.3. Last 30 days: 238 matches, win rate 51%, net ELO +86.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.