wakada

Ukraine
219 matches tracked 67 matches in 30 days
Last updated:

How does wakada play?

Rating 1.05 K/R 0.76 ADR 78.7 from 219 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 71%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 219 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 19% good 1.10 to 1.29 15% normal 0.90 to 1.09 23% weak 0.75 to 0.89 16% very weak below 0.75 22%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 8 average. More first kills per match than the level 8 average. More 4Ks and aces per 100 rounds than the level 8 average.
AWPerEntryMulti-kills
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (119 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 16% of rounds and so well above the average (10%).

Rounds with first kill 16%+6 pp · Ø 10% better than 99%
Opening duels won 58%+9 pp · Ø 49% better than 97%

Clutch

Average
Last one alive

35% of 1v1s won and so slightly below the average (38%).

Clutch 1v1 won 35%−3 pp · Ø 38% better than 33%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 36%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so clearly below the average (48%).

Headshot rate 44%−4 pp · Ø 48% better than 33%
AWP share of kills 35%+24 pp · Ø 11% better than 98%
K/D 1.04+0.07 · Ø 0.97 better than 67%
Pistol kills per match 3.0
Knife kills 2 in 219 matches

Impact

Average
Damage and big rounds

2.4 MVPs per match and so clearly above the average (2.2).

2K rounds 13.3%+0.5 pp · Ø 12.8% better than 55%
3K rounds 4.4%+0.6 pp · Ø 3.8% better than 72%
MVPs per match 2.4+0.2 · Ø 2.2 better than 72%
4Ks and aces 33x 4K, 4 aces in 119 matches

Utility and deaths

Weakness
Nades, flashes and deaths

1.9 utility damage per round and so well below the average (4.1).

Utility hit rate 26%−10 pp · Ø 36% better than 5%
Utility damage per round 1.9−2.2 · Ø 4.1 better than 4%
Enemies flashed per round 0.18−0.09 · Ø 0.27 better than 25%
Deaths per round 74%+1 pp · Ø 73% better than 30%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Win rate +6 pp
= Stayed the same
K/R at 0.78, Rating at 1.06, ADR at 79.7, ELO at 1,535
▼ Got worse
Headshots −2 pp

Sep to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.82
MayJunJulAugSepOct

Best month: October 2026 with 0.82. Last 3 months: 0.78 (at the start 0.75). Clearly above the average (0.71).

Patterns

From the last 219 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −81 ELO
23 matches · 61% win rate
On Anubis −56 ELO
46 matches · 52% win rate
Between 12:00 and 18:00 −34 ELO, win rate 39%
On Wednesdays −96 ELO, win rate 32%

wakada loses the most ELO on Inferno: −81 ELO, 61% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.43 · Dust 2
  2. Most kills in a match: 47 · Dust 2
  3. Longest win streak: 5 wins in a row · Anubis

Maps in detail

from the last 219 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage57
47% better than 37%
0.78 better than 74%
79.0 better than 47%
1.07 better than 70%
57% of 353 duels better than 85%
34% of 38 situations better than 40%
Dust 248
44% better than 30%
0.77 better than 75%
81.3 better than 60%
1.04 better than 62%
62% of 273 duels better than 97%
32% of 34 situations better than 35%
Anubis46
52% better than 53%
0.80 better than 84%
81.2 better than 58%
1.13 better than 87%
60% of 301 duels better than 90%
31% of 32 situations better than 32%
Ancient35
34% better than 10%
0.72 right on the average
76.7 better than 31%
0.98 better than 44%
53% of 183 duels better than 65%
38% of 24 situations right on the average
Inferno23
61% better than 80%
0.72 better than 54%
74.0 better than 25%
0.95 better than 31%
57% of 152 duels better than 81%
13% of 8 situations better than 5%
Cache6
33% -
0.66 -
71.1 -
0.96-
33% of 24 duels -
50% of 2 situations -
Nuke4
75% -
0.72 -
66.1 -
1.03-
45% of 22 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How wakada plays

Across 219 matches wakada averages K/R 0.76, ADR 78.7 and a rating of 1.05. Biggest strength: Rounds with first kill at 16%, better than 99% of level 8 players. Most room to improve: Utility damage per round at 1.9, better than only 4% of level 8 players. Averages 17.5 kills per match with 44% headshots. The strongest map is Inferno with a 61% win rate in 23 matches. In 85 of 219 matches the rating was 1.10 or higher (39%), in 84 it was below 0.90. In 119 matches with detailed stats: 33 4Ks and 4 aces. Best month by rating: October 2026 at 1.12. wakada loses the most ELO on Inferno (−81 ELO, win rate 61%). Things go best on Mirage (+48 ELO, win rate 47%). Match no. 2 of the day goes best: 59% win rate, −30 ELO. Improved over the last three months: Win rate +6 pp. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.78, Rating at 1.06, ADR at 79.7, ELO at 1,535. Last 30 days: 67 matches, win rate 49%, net ELO +52.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.