wafflerful

Ukraine
236 matches tracked 61 matches in 30 days
Last updated:

How does wafflerful play?

Rating 1.01 K/R 0.73 ADR 80.9 from 236 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 44%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 236 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 17% normal 0.90 to 1.09 25% weak 0.75 to 0.89 13% very weak below 0.75 25%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (187 matches).

2,001-2,249 ELO

Compared with 1,862 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 32%
Opening duels won 47%−4 pp · Ø 51% better than 20%

Clutch

Average
Last one alive

34% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 28%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 68%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 39%

Weapons and aim

Average
Where do the kills come from?

51% headshots and so just above the average (50%).

Headshot rate 51%+1 pp · Ø 50% better than 59%
AWP share of kills 3%−8 pp · Ø 11% better than 20%
K/D 1.01−0.01 · Ø 1.02 better than 46%
Pistol kills per match 2.9
Knife kills 11 in 236 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so slightly below the average (2.3).

2K rounds 13.5%+0.2 pp · Ø 13.3% better than 54%
3K rounds 3.9%−0.2 pp · Ø 4.1% better than 45%
MVPs per match 2.2−0.1 · Ø 2.3 better than 40%
4Ks and aces 27x 4K, 3 aces in 187 matches

Utility and deaths

Average
Nades, flashes and deaths

0.53 enemies flashed per round and so well above the average (0.29).

Utility hit rate 30%−6 pp · Ø 36% better than 17%
Utility damage per round 4.8+0.6 · Ø 4.2 better than 66%
Enemies flashed per round 0.53+0.24 · Ø 0.29 better than 94%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
Win rate at 46%, ELO at 2,169
▼ Got worse
K/R −0.06, Rating −0.06, ADR −4.1, Headshots −2 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: July 2026 with 0.78. Last 3 months: 0.72 (at the start 0.78). Just below the average (0.73).

Patterns

From the last 236 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −45 ELO
66 matches · 42% win rate
On Inferno −22 ELO
22 matches · 41% win rate
Between 0:00 and 6:00 +43 ELO, win rate 42%
On Thursdays +31 ELO, win rate 42%

wafflerful loses the most ELO on Mirage: −45 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Anubis
  2. Most kills in a match: 35 · Ancient
  3. Highest rating in a match: 2.20 · Inferno

Maps in detail

from the last 236 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 272
49% better than 39%
0.72 better than 41%
79.1 better than 42%
1.00 better than 39%
43% of 261 duels better than 13%
32% of 44 situations better than 32%
Mirage66
42% better than 18%
0.75 better than 58%
83.8 better than 68%
1.04 better than 56%
52% of 300 duels better than 58%
41% of 32 situations better than 59%
Cache25
52% -
0.73 -
81.0 -
1.03-
54% of 93 duels -
8% of 12 situations -
Anubis24
54% better than 55%
0.68 better than 26%
77.1 better than 34%
0.96 better than 29%
44% of 103 duels better than 16%
30% of 20 situations better than 29%
Inferno22
41% better than 15%
0.81 better than 77%
87.4 better than 74%
1.10 better than 67%
49% of 102 duels better than 35%
47% of 17 situations better than 75%
Ancient20
45% better than 27%
0.69 better than 24%
77.1 better than 27%
0.95 better than 24%
45% of 97 duels better than 16%
33% of 6 situations better than 37%
Nuke7
43% -
0.63 -
75.3 -
0.87-
41% of 27 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How wafflerful plays

Across 236 matches wafflerful averages K/R 0.73, ADR 80.9 and a rating of 1.01. Most room to improve: Utility hit rate at 30%, better than only 17% of level 10 · 2,001-2,249 ELO players. Averages 16.1 kills per match with 51% headshots. The strongest map is Anubis with a 54% win rate in 24 matches. In 87 of 236 matches the rating was 1.10 or higher (37%), in 90 it was below 0.90. In 187 matches with detailed stats: 27 4Ks and 3 aces. Best month by rating: July 2026 at 1.06. wafflerful loses the most ELO on Mirage (−45 ELO, win rate 42%). Things go best from match 5 of the day (+74 ELO, win rate 53%). From match no. 5 of the day on, things go best: 53% win rate, +74 ELO. Got weaker: K/R −0.06, Rating −0.06, ADR −4.1, Headshots −2 pp. Unchanged in recent months: Win rate at 46%, ELO at 2,169. Last 30 days: 61 matches, win rate 51%, net ELO +10.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.