waat666

CN
320 matches tracked 194 matches in 30 days
ELO ▲ 223
2,031
30-day peak: 2,070
Rank NA ▲ 1,872 places
#6,953 #2,915 in CN
30 days · prev. #8,825 · best #5,691
Last updated:

How does waat666 play?

Rating 0.97 K/R 0.70 ADR 75.9 from 320 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 23% on level 10
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 320 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 14% good 1.10 to 1.29 17% normal 0.90 to 1.09 22% weak 0.75 to 0.89 18% very weak below 0.75 26%
Player type
Goes in first and opens the round
More first kills per match than the level 10 average.
Entry
better than most on level 10 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (301 matches).

Compared with 2,158 players on level 10, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

waat666 gets the first kill in 14 of 100 rounds. 3 percentage points above the level 10 average (11%).

Rounds with first kill 14%+3 pp better than 91%
Opening duels won 51%0 pp on par

Clutch

Average
Last one alive

Averages 1.0 kills per match as the last one alive. 0.6 below the level 10 average (1.6).

Clutch 1v1 won 47%+7 pp better than 89%
Clutch 1v2 won 17%−4 pp better than 22%
Clutch kills per match 1.0−0.6 better than 4%

Weapons and aim

Average
Where do the kills come from?

0.96 kills per death. 0.08 below the level 10 average (1.04).

Headshot rate 48%−3 pp better than 37%
AWP share of kills 16%+5 pp better than 74%
K/D 0.96−0.08 better than 22%
Pistol kills per match 2.3

Impact

Average
Damage and big rounds

waat666 gets exactly 3 kills in 3.6 of 100 rounds. 0.5 percentage points below the level 10 average (4.1%).

2K rounds 13.3%−0.1 pp better than 43%
3K rounds 3.6%−0.5 pp better than 27%
MVPs per match 2.2−0.2 better than 35%
4Ks and aces 44x 4K, 1 ace in 301 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Averages 0.10 enemies flashed per round (10 per 100 rounds). 0.20 below the level 10 average (0.30).

Utility hit rate 28%−7 pp better than 10%
Utility damage per round 2.2−1.9 better than 5%
Enemies flashed per round 0.10−0.20 better than 4%
Deaths per round 73%+2 pp better than 29%

Progress

One value per month, dashed line is the level 10 average
Whether waat666 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 301 matches from the last 3 months and 19 before.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: May 2026 with 0.74.

Patterns

From the last 320 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −176 ELO
43 matches · 28% win rate
On Mirage −106 ELO
50 matches · 52% win rate
On Wednesdays +49 ELO, win rate 45%

waat666 loses the most ELO in match 1 of the day: −176 ELO, 28% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 41 · Dust 2
  2. Longest win streak: 12 wins in a row · Mirage
  3. Highest rating in a match: 2.01 · Dust 2

Maps in detail

from the last 320 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2107
52% on par
0.72 better than 39%
76.5 better than 25%
1.00 better than 37%
55% of 571 duels better than 70%
29% of 49 situations better than 25%
Ancient69
57% better than 64%
0.73 better than 43%
80.5 better than 45%
0.98 better than 29%
55% of 439 duels better than 68%
52% of 27 situations better than 82%
Mirage50
52% on par
0.66 better than 13%
71.9 better than 10%
0.91 better than 11%
43% of 300 duels better than 10%
31% of 29 situations better than 28%
Anubis39
59% better than 71%
0.70 better than 27%
74.9 better than 17%
0.96 better than 24%
53% of 240 duels better than 56%
56% of 16 situations better than 88%
Inferno34
53% on par
0.73 better than 41%
76.1 better than 17%
1.01 better than 34%
48% of 186 duels better than 26%
67% of 15 situations better than 93%
Cache15
33% -
0.64 -
68.7 -
0.85-
38% of 88 duels -
40% of 5 situations -
Nuke5
60% -
0.70 -
74.0 -
0.98-
63% of 27 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How waat666 plays

Across 320 matches waat666 averages K/R 0.70, ADR 75.9 and a rating of 0.97. Biggest strength: Rounds with first kill at 14%, better than 91% of level 10 players. Most room to improve: Utility damage per round at 2.2, better than only 5% of level 10 players. Averages 15.7 kills per match with 48% headshots. The strongest map is Anubis with a 59% win rate in 39 matches. In 107 of 320 matches the rating was 1.10 or higher (33%), in 142 it was below 0.90. In 301 matches with detailed stats: 44 4Ks and 1 ace. Best month by rating: May 2026 at 1.04. waat666 loses the most ELO in match 1 of the day (−176 ELO, win rate 28%). Things go best on Anubis (+36 ELO, win rate 59%). Match no. 4 of the day goes best: 66% win rate, +21 ELO. Last 30 days: 194 matches, win rate 52%, net ELO −126.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.