waaaaaaaaski

Somalia
155 matches tracked
Last updated:

How does waaaaaaaaski play?

Rating 1.12 (from 109 matches) K/R 0.78 ADR 83.3 from 155 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 89%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 109 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 24% good 1.10 to 1.29 20% normal 0.90 to 1.09 24% weak 0.75 to 0.89 13% very weak below 0.75 14%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 8 average. Rarely on the AWP.
ClutcherRifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (72 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 6% of rounds and so well below the average (10%).

Rounds with first kill 6%−4 pp · Ø 10% better than 3%
Opening duels won 51%+1 pp · Ø 50% better than 57%

Clutch

Strength
Last one alive

2.4 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 45%+7 pp · Ø 38% better than 83%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 62%
Clutch kills per match 2.4+0.7 · Ø 1.7 better than 96%

Weapons and aim

Average
Where do the kills come from?

1.14 K/D and so clearly above the average (0.99).

Headshot rate 51%+4 pp · Ø 47% better than 71%
AWP share of kills 4%−7 pp · Ø 11% better than 25%
K/D 1.14+0.15 · Ø 0.99 better than 90%
Pistol kills per match 2.8
Knife kills 1 in 155 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.2% of rounds and so clearly above the average (13.1%).

2K rounds 14.2%+1.1 pp · Ø 13.1% better than 76%
3K rounds 4.3%+0.4 pp · Ø 3.9% better than 68%
MVPs per match 2.1−0.1 · Ø 2.2 better than 35%
4Ks and aces 16x 4K, 0 aces in 72 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (73%). Lower is better.

Utility hit rate 31%−5 pp · Ø 36% better than 24%
Utility damage per round 5.1+0.9 · Ø 4.2 better than 75%
Enemies flashed per round 0.42+0.15 · Ø 0.27 better than 85%
Deaths per round 68%−5 pp · Ø 73% better than 92%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Headshots +4 pp
= Stayed the same
K/R at 0.78, ADR at 83.2, Win rate at 45%
▼ Got worse
Rating −0.08

Aug to Sep 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.84
MayJunJulAugSepOct

Best month: September 2026 with 0.84. Last 3 months: 0.78 (at the start 0.79). Clearly above the average (0.72).

Patterns

From the last 155 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day +32 ELO
22 matches · 23% win rate
Between 18:00 and 24:00 +16 ELO, win rate 32%
On Wednesdays ±0 ELO, win rate 32%

waaaaaaaaski loses the most ELO from match 5 of the day: +32 ELO, 23% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Dust 2
  2. Highest rating in a match: 2.20 · Dust 2
  3. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 155 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 243
47% better than 36%
0.73 right on the average
78.9 better than 46%
1.07 better than 70%
58% of 79 duels better than 87%
50% of 32 situations better than 79%
Anubis28
39% better than 15%
0.82 better than 89%
87.8 better than 86%
1.13 better than 88%
63% of 65 duels better than 96%
39% of 18 situations better than 56%
Mirage23
43% better than 24%
0.76 better than 67%
81.7 better than 62%
1.13 better than 85%
46% of 39 duels better than 25%
62% of 13 situations better than 95%
Nuke15
60% better than 67%
0.79 better than 67%
84.4 better than 62%
1.12-
62% of 21 duels better than 95%
22% of 18 situations better than 14%
Ancient14
43% -
0.81 -
83.0 -
1.15-
48% of 25 duels -
27% of 15 situations -
Inferno14
43% -
0.79 -
86.3 -
1.13-
48% of 33 duels -
45% of 11 situations -
Cache11
55% -
0.79 -
84.1 -
0.97-
56% of 16 duels -
67% of 3 situations -
Overpass4
25% -
0.86 -
77.3 -
1.40-
-
50% of 2 situations -
Vertigo3
33% -
1.03 -
98.1 -
1.45-
67% of 9 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How waaaaaaaaski plays

Across 155 matches waaaaaaaaski averages K/R 0.78 and ADR 83.3; the rating across the 109 rated matches is 1.12. Biggest strength: Deaths per round at just 68% (lower is better), better than 92% of level 8 players. Most room to improve: Rounds with first kill at 6%, better than only 3% of level 8 players. Averages 16.7 kills per match with 51% headshots. The strongest map is Nuke with a 60% win rate in 15 matches. In 54 of 109 matches the rating was 1.10 or higher (50%), in 29 it was below 0.90. In 72 matches with detailed stats: 16 4Ks and 0 aces. Best month by rating: June 2026 at 1.27. waaaaaaaaski loses the most ELO from match 5 of the day (+32 ELO, win rate 23%). Things go best in match 3 of the day (+33 ELO, win rate 58%). Match no. 3 of the day goes best: 58% win rate, +33 ELO. Improved over the last three months: Headshots +4 pp. Got weaker: Rating −0.08. Unchanged in recent months: K/R at 0.78, ADR at 83.2, Win rate at 45%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.