waZylO

Poland
On FACEIT since 2021 197 matches tracked 48 matches in 30 days
Last updated:
Next update possible in 1h 39m

How does waZylO play?

Rating 0.91 K/R 0.66 ADR 73.9 from 197 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 8%
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 48%
Rating distribution from 197 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 11% good 1.10 to 1.29 16% normal 0.90 to 1.09 19% weak 0.75 to 0.89 22% very weak below 0.75 30%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (176 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 47%−4 pp · Ø 51% better than 18%

Clutch

Average
Last one alive

41% of 1v1s won and so slightly above the average (38%).

Clutch 1v1 won 41%+3 pp · Ø 38% better than 64%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 48%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

0.90 K/D and so clearly below the average (1.02).

Headshot rate 51%+2 pp · Ø 49% better than 63%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 0.90−0.12 · Ø 1.02 better than 10%
Pistol kills per match 2.7
Knife kills 6 in 197 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.4% of rounds and so clearly below the average (13.3%).

2K rounds 11.4%−1.9 pp · Ø 13.3% better than 8%
3K rounds 3.2%−0.9 pp · Ø 4.1% better than 16%
MVPs per match 2.0−0.3 · Ø 2.3 better than 17%
4Ks and aces 21x 4K, 2 aces in 176 matches

Utility and deaths

Average
Nades, flashes and deaths

42% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 42%+7 pp · Ø 35% better than 90%
Utility damage per round 4.8+0.6 · Ø 4.2 better than 68%
Enemies flashed per round 0.38+0.10 · Ø 0.28 better than 76%
Deaths per round 74%+2 pp · Ø 72% better than 24%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether waZylO is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 178 matches from the last 3 months and 19 before.

Kills per round (K/R)

0.61
JulAugSepOct

Best month: July 2026 with 0.74.

Patterns

From the last 197 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −80 ELO
52 matches · 42% win rate
On Dust 2 −34 ELO
34 matches · 56% win rate
Between 12:00 and 18:00 +23 ELO, win rate 46%
On Thursdays +27 ELO, win rate 40%

waZylO loses the most ELO in match 1 of the day: −80 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.76 · Mirage
  2. Most kills in a match: 31 · Ancient
  3. Longest win streak: 11 wins in a row · Dust 2

Maps in detail

from the last 197 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage62
58% better than 74%
0.69 better than 28%
75.8 better than 26%
0.96 better than 28%
50% of 231 duels better than 45%
51% of 43 situations better than 84%
Dust 234
56% better than 66%
0.66 better than 14%
70.8 better than 7%
0.91 better than 12%
50% of 143 duels better than 42%
35% of 17 situations better than 44%
Ancient33
45% better than 28%
0.63 better than 6%
71.0 better than 7%
0.84 better than 4%
41% of 128 duels better than 5%
35% of 17 situations better than 42%
Anubis18
61% better than 82%
0.70 better than 31%
79.1 better than 39%
0.98 better than 31%
49% of 63 duels better than 36%
40% of 10 situations better than 58%
Inferno17
47% better than 31%
0.65 better than 15%
71.1 better than 7%
0.90 better than 13%
42% of 74 duels better than 8%
63% of 8 situations better than 95%
Nuke16
38% better than 7%
0.66 better than 9%
74.6 better than 15%
0.90 better than 6%
41% of 46 duels better than 5%
10% of 10 situations better than 4%
Cache11
64% -
0.65 -
78.2 -
0.84-
59% of 54 duels -
0% of 4 situations -
Vertigo6
33% -
0.63 -
72.4 -
0.85-
42% of 24 duels -
57% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How waZylO plays

Across 197 matches waZylO averages K/R 0.66, ADR 73.9 and a rating of 0.91. Biggest strength: Utility hit rate at 42%, better than 90% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rating at 0.91, better than only 8% of level 10 · 2,001-2,249 ELO players. Averages 14.1 kills per match with 51% headshots. The strongest map is Cache with a 64% win rate in 11 matches. In 56 of 197 matches the rating was 1.10 or higher (28%), in 103 it was below 0.90. In 176 matches with detailed stats: 21 4Ks and 2 aces. Best month by rating: July 2026 at 1.02. waZylO loses the most ELO in match 1 of the day (−80 ELO, win rate 42%). Things go best on Mirage (+53 ELO, win rate 58%). Match no. 3 of the day goes best: 64% win rate, +27 ELO. Last 30 days: 48 matches, win rate 48%, net ELO +24.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.