wRWcBOLQfG

Namibia
On FACEIT since 2025 214 matches tracked 19 matches in 30 days
Last updated:

How does wRWcBOLQfG play?

Rating 0.92 (from 164 matches) K/R 0.68 ADR 77.9 from 214 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 14%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 49%
Rating distribution from 164 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 12% normal 0.90 to 1.09 23% weak 0.75 to 0.89 19% very weak below 0.75 32%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 9 average.
Clutcher
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (144 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 47%−3 pp · Ø 50% better than 23%

Clutch

Average
Last one alive

16% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 41%+3 pp · Ø 38% better than 68%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 20%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 67%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so clearly above the average (49%).

Headshot rate 53%+4 pp · Ø 49% better than 77%
AWP share of kills 13%+3 pp · Ø 10% better than 69%
K/D 0.94−0.06 · Ø 1.00 better than 26%
Pistol kills per match 3.1
Knife kills 2 in 214 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.1% of rounds and so clearly below the average (3.9%).

2K rounds 12.1%−1.1 pp · Ø 13.2% better than 24%
3K rounds 3.1%−0.8 pp · Ø 3.9% better than 16%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 15x 4K, 0 aces in 144 matches

Utility and deaths

Average
Nades, flashes and deaths

32% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 32%−3 pp · Ø 35% better than 30%
Utility damage per round 3.9−0.4 · Ø 4.3 better than 44%
Enemies flashed per round 0.33+0.05 · Ø 0.28 better than 67%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 52%
▼ Got worse
K/R −0.10, Rating −0.12, ADR −10.4, Win rate −10 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.62
MayJunJulAugSepOct

Best month: July 2026 with 0.76. Last 3 months: 0.65 (at the start 0.75). Clearly below the average (0.73).

Patterns

From the last 214 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −54 ELO
88 matches · 50% win rate
From match 5 of the day −50 ELO
87 matches · 47% win rate
On Sundays +5 ELO, win rate 43%

wRWcBOLQfG loses the most ELO on Mirage: −54 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.02 · Dust 2
  2. Most kills in a match: 39 · Cache
  3. Longest win streak: 6 wins in a row · Ancient

Maps in detail

from the last 214 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage88
50% right on the average
0.70 better than 37%
77.2 better than 37%
0.93 better than 24%
47% of 289 duels better than 31%
44% of 48 situations better than 68%
Dust 256
54% better than 62%
0.64 better than 12%
74.8 better than 24%
0.87 better than 8%
45% of 214 duels better than 21%
29% of 21 situations better than 28%
Anubis20
60% better than 76%
0.66 better than 17%
80.1 better than 50%
0.91-
42% of 74 duels better than 9%
14% of 7 situations better than 7%
Ancient19
53% better than 56%
0.74 better than 54%
84.2 better than 71%
0.97-
51% of 47 duels right on the average
33% of 6 situations better than 38%
Inferno9
44% -
0.74 -
86.1 -
0.90-
32% of 28 duels -
25% of 4 situations -
Nuke8
63% -
0.72 -
78.8 -
1.00-
50% of 20 duels -
50% of 2 situations -
Cache6
50% -
0.77 -
84.9 -
1.10-
54% of 35 duels -
0% of 1 situations -
Faceitaimdeagle3
67% -
0.52 -
60.4 -
0.85-
52% of 60 duels -
52% of 60 situations -
Vertigo3
67% -
0.74 -
83.8 -
1.07-
45% of 11 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How wRWcBOLQfG plays

Across 214 matches wRWcBOLQfG averages K/R 0.68 and ADR 77.9; the rating across the 164 rated matches is 0.92. Biggest strength: Headshot rate at 53%, better than 77% of level 9 players. Most room to improve: Rating at 0.92, better than only 14% of level 9 players. Averages 15.0 kills per match with 53% headshots. The strongest map is Anubis with a 60% win rate in 20 matches. In 43 of 164 matches the rating was 1.10 or higher (26%), in 84 it was below 0.90. In 144 matches with detailed stats: 15 4Ks and 0 aces. Best month by rating: July 2026 at 1.10. wRWcBOLQfG loses the most ELO on Mirage (−54 ELO, win rate 50%). Things go best on Anubis (+30 ELO, win rate 60%). Match no. 4 of the day goes best: 63% win rate, +30 ELO. Got weaker: K/R −0.10, Rating −0.12, ADR −10.4, Win rate −10 pp. Unchanged in recent months: Headshots at 52%. Last 30 days: 19 matches, win rate 37%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.