wL_

Brazil
On FACEIT since 2022 283 matches tracked 60 matches in 30 days
ELO ▲ 396
3,233
30-day peak: 3,282
Rank SA ▼ 7 places
#79
Brazil #59 in Brazil
30 days · prev. #72 · best #68
Last updated:

How does wL_ play?

Rating 1.12 (from 217 matches) K/R 0.79 ADR 84.0 from 283 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 68%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 217 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 24% good 1.10 to 1.29 20% normal 0.90 to 1.09 22% weak 0.75 to 0.89 14% very weak below 0.75 13%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 3,000-3,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average.
ClutcherMulti-kills
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (136 matches).

3,000-3,499 ELO

Compared with 6,811 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 38%
Opening duels won 55%+3 pp · Ø 52% better than 68%

Clutch

Strength
Last one alive

50% of 1v1s won and so well above the average (40%).

Clutch 1v1 won 50%+10 pp · Ø 40% better than 93%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 80%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 72%

Weapons and aim

Average
Where do the kills come from?

1.17 K/D and so clearly above the average (1.07).

Headshot rate 54%+1 pp · Ø 53% better than 56%
AWP share of kills 12%0 pp · Ø 12% right on the average
K/D 1.17+0.10 · Ø 1.07 better than 76%
Pistol kills per match 3.3 from the last 217
Knife kills 2 in 217 matches

Impact

Average
Damage and big rounds

2.6 MVPs per match and so clearly above the average (2.4).

2K rounds 14.0%+0.4 pp · Ø 13.6% better than 53%
3K rounds 4.4%+0.2 pp · Ø 4.2% better than 53%
MVPs per match 2.6+0.2 · Ø 2.4 better than 67%
4Ks and aces 31x 4K, 5 aces in 136 matches

Utility and deaths

Average
Nades, flashes and deaths

2.7 utility damage per round and so well below the average (3.8).

Utility hit rate 33%−1 pp · Ø 34% better than 45%
Utility damage per round 2.7−1.1 · Ø 3.8 better than 16%
Enemies flashed per round 0.42+0.10 · Ø 0.32 better than 78%
Deaths per round 67%−3 pp · Ø 70% better than 84%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Headshots +4 pp, ELO +146
= Stayed the same
ADR at 82.9, Win rate at 55%
▼ Got worse
K/R −0.04, Rating −0.06

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: June 2026 with 0.83. Last 3 months: 0.77 (at the start 0.81). Just above the average (0.75).

Patterns

From the last 217 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Cache −178 ELO
21 matches · 43% win rate
In match 2 of the day −150 ELO
67 matches · 52% win rate
On Mondays +5 ELO, win rate 52%

wL_ loses the most ELO on Cache: −178 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 13 wins in a row · Anubis
  2. Highest rating in a match: 2.42 · Mirage
  3. Most kills in a match: 39 · Cache

Maps in detail

from the last 217 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 289
62% better than 75%
0.83 better than 79%
87.9 better than 75%
1.19 better than 81%
57% of 428 duels better than 73%
45% of 56 situations better than 67%
Mirage39
59% better than 68%
0.75 better than 44%
82.3 better than 49%
1.07 right on the average
49% of 154 duels better than 28%
47% of 15 situations better than 75%
Ancient30
60% better than 66%
0.75 better than 45%
80.9 better than 43%
1.09 better than 60%
60% of 100 duels better than 87%
55% of 20 situations better than 86%
Anubis30
63% better than 74%
0.75 better than 47%
82.2 better than 51%
1.09 better than 58%
55% of 141 duels better than 63%
35% of 17 situations better than 41%
Cache21
43% better than 6%
0.77 better than 40%
77.9 better than 19%
1.09 better than 40%
53% of 96 duels better than 39%
24% of 17 situations better than 14%
Nuke5
40% -
0.65 -
72.0 -
0.89-
47% of 19 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How wL_ plays

Across 283 matches wL_ averages K/R 0.79 and ADR 84.0; the rating across the 217 rated matches is 1.12. Biggest strength: Clutch 1v1 won at 50%, better than 93% of level 10 · 3,000-3,499 ELO players. Most room to improve: Utility damage per round at 2.7, better than only 16% of level 10 · 3,000-3,499 ELO players. Averages 17.3 kills per match with 54% headshots. The strongest map is Anubis with a 63% win rate in 30 matches. In 109 of 217 matches the rating was 1.10 or higher (50%), in 60 it was below 0.90. In 136 matches with detailed stats: 31 4Ks and 5 aces. Best month by rating: July 2026 at 1.17. wL_ loses the most ELO on Cache (−178 ELO, win rate 43%). Things go best on Ancient (+180 ELO, win rate 60%). Match no. 1 of the day goes best: 63% win rate, +186 ELO. Improved over the last three months: Headshots +4 pp, ELO +146. Got weaker: K/R −0.04, Rating −0.06. Unchanged in recent months: ADR at 82.9, Win rate at 55%. Last 30 days: 60 matches, win rate 63%, net ELO −45.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.