wKING

USA
118 matches tracked 16 matches in 30 days
ELO ▼ 74
2,293
30-day peak: 2,367
Rank NA ▼ 247 places
#3,076 #2,300 in US
30 days · before #2,829 · best #2,824
Last updated:

How does wKING play?

Rating 1.12 (from 21 matches) K/R 0.78 ADR 81.9 from 118 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 80% on level 10
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with at least a normal rating (0.90 and up). 81%
Rating spread from 21 matches
outstanding 1.80 and up 10% strong 1.30 to 1.79 19% good 1.10 to 1.29 14% normal 0.90 to 1.09 38% weak 0.75 to 0.89 10% very weak below 0.75 10%
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 10 average.
Multi-kills
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (44 matches).

Opening

Average
The first duels of the round
Rounds with first kill 12%+1 pp better than 73%
Opening duels won 54%+3 pp better than 71%

Clutch

Weakness
Last one alive
Clutch 1v1 won 30%−9 pp better than 12%
Clutch 1v2 won 15%−6 pp better than 14%
Clutch kills per match 1.3−0.3 better than 21%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 45%−6 pp better than 20%
AWP share of kills 19%+8 pp better than 83%
K/D 1.10+0.07 better than 71%
Pistol kills per match 2.9
Knife kills 2 in 118 matches

Impact

Average
Damage and big rounds
Rounds with 2K 15.6%+2.3 pp better than 91%
Rounds with 3K 4.1%0.0 pp level
MVPs per match 2.30.0 level
4Ks and aces 13x 4K, 1 ace in 44 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 40%+5 pp better than 83%
Utility damage per round 3.5−0.6 better than 33%
Enemies flashed per round 0.22−0.08 better than 29%
Rounds with a death 71%0 pp level

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Win rate +3 pp
= Stayed the same
K/R at 0.81, ADR at 83.8, ELO at 2,293
▼ Got worse
Headshots −4 pp

Aug to Oct 2026 compared with Jan to Mar 2026.

Kills per round (K/R)

0.82
JanFebMarAprMayJunJulAugSepOct

Best month: March 2026 with 0.91. Last 3 months unchanged at 0.81.

Patterns

From the last 118 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 1 of the day −72 ELO
67 matches · 49% wins

wKING loses the most ELO in match 1 of the day: −72 ELO, 49% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.95 · Nuke
  2. Longest win streak: 4 wins in a row · Nuke
  3. Most kills in a match: 37 · Nuke

Maps in detail

from the last 118 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis37
57% better than 67%
0.79 better than 73%
86.2 better than 76%
1.19-
53% of 90 duels better than 59%
14% of 14 situations better than 6%
Nuke25
72% better than 95%
0.84 better than 78%
84.0 better than 54%
1.72-
53% of 86 duels better than 48%
50% of 12 situations better than 74%
Inferno19
42% better than 16%
0.69 better than 22%
69.7 better than 7%
0.94-
50% of 28 duels better than 35%
17% of 6 situations better than 6%
Ancient10
50% -
0.79 -
82.0 -
0.92-
49% of 37 duels -
0% of 2 situations -
Cache10
40% -
0.75 -
81.9 -
0.93-
56% of 50 duels -
43% of 7 situations -
Overpass8
75% -
0.77 -
80.9 -
-
64% of 11 duels -
0% of 1 situations -
Vertigo4
50% -
0.96 -
95.0 -
1.13-
54% of 24 duels -
0% of 1 situations -
Dust 23
0% -
0.67 -
75.9 -
1.16-
25% of 4 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How wKING plays

Across 118 matches wKING averages K/R 0.78 and ADR 81.9; the rating across the 21 rated matches is 1.12. Biggest strength: Utility with impact at 40%. That is better than 83% of players on level 10. Most room to improve: Clutch 1v1 won at 30%. That is better than only 12% of players on level 10. On average 17.0 kills per match, 45% of them headshots. The strongest map is Nuke with a 72% win rate in 25 matches. In 9 of 21 matches the rating was 1.10 or higher (43%), in 4 it was below 0.90. In 44 matches with detailed stats: 13 4Ks and 1 aces. Best month by rating: October 2026 at 1.13. wKING loses the most ELO in match 1 of the day (−72 ELO, win rate 49%). Things go best on Anubis (+61 ELO, win rate 57%). Improved over the last three months: Win rate +3 pp. Got weaker: Headshots −4 pp. Unchanged in recent months: K/R at 0.81, ADR at 83.8, ELO at 2,293. Last 30 days: 16 matches, win rate 56%, ELO balance −29.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.