w4ve

Denmark
On FACEIT since 2024 239 matches tracked 72 matches in 30 days
ELO ▲ 119
3,199
30-day peak: 3,199
Rank EU ▲ 1,372 places
#3,815
DK #128 in DK
30 days · prev. #5,187 · best #3,341
Last updated:

How does w4ve play?

Rating 1.08 K/R 0.78 ADR 82.7 from 238 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 54%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 238 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 24% good 1.10 to 1.29 20% normal 0.90 to 1.09 21% weak 0.75 to 0.89 18% very weak below 0.75 15%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More first kills per match than the level 10 · 3,000-3,499 ELO average. Higher headshot rate than the level 10 · 3,000-3,499 ELO average.
Multi-killsEntryHeadshots
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (169 matches).

3,000-3,499 ELO

Compared with 6,766 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 80%
Opening duels won 49%−3 pp · Ø 52% better than 20%

Clutch

Average
Last one alive

1.1 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 35%−5 pp · Ø 40% better than 27%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 58%
Clutch kills per match 1.1−0.5 · Ø 1.6 better than 7%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so clearly above the average (53%).

Headshot rate 58%+5 pp · Ø 53% better than 79%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 1.07+0.02 · Ø 1.05 better than 45%
Pistol kills per match 2.7
Knife kills 1 in 238 matches

Impact

Average
Damage and big rounds

2.6 MVPs per match and so clearly above the average (2.4).

2K rounds 13.7%+0.1 pp · Ø 13.6% better than 46%
3K rounds 4.3%+0.1 pp · Ø 4.2% better than 49%
MVPs per match 2.6+0.2 · Ø 2.4 better than 68%
4Ks and aces 38x 4K, 5 aces in 169 matches

Utility and deaths

Average
Nades, flashes and deaths

0.13 enemies flashed per round and so well below the average (0.32).

Utility hit rate 32%−2 pp · Ø 34% better than 37%
Utility damage per round 3.4−0.5 · Ø 3.9 better than 35%
Enemies flashed per round 0.13−0.19 · Ø 0.32 better than 4%
Deaths per round 73%+2 pp · Ø 71% better than 17%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 58%
▼ Got worse
K/R −0.10, Rating −0.17, ADR −8.5, Win rate −7 pp, ELO −88

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: July 2026 with 0.85. Last 3 months: 0.75 (at the start 0.85). Right on the average (0.75).

Patterns

From the last 238 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −272 ELO
28 matches · 36% win rate
On Anubis −268 ELO
33 matches · 45% win rate
On Tuesdays −122 ELO, win rate 43%

w4ve loses the most ELO in match 4 of the day: −272 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Anubis
  2. Longest win streak: 6 wins in a row · Inferno
  3. Highest rating in a match: 3.22 · Ancient

Maps in detail

from the last 238 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient78
69% better than 90%
0.85 better than 86%
89.9 better than 83%
1.18 better than 84%
57% of 437 duels better than 75%
47% of 30 situations better than 73%
Nuke41
51% better than 27%
0.73 better than 30%
81.1 better than 42%
1.01 better than 24%
49% of 212 duels better than 25%
45% of 22 situations better than 65%
Anubis33
45% better than 18%
0.75 right on the average
79.5 better than 38%
1.06 right on the average
49% of 166 duels better than 30%
31% of 13 situations better than 32%
Mirage32
50% better than 29%
0.78 better than 58%
80.5 better than 41%
1.09 better than 58%
46% of 140 duels better than 15%
38% of 13 situations better than 47%
Cache30
40% better than 3%
0.74 better than 29%
76.8 better than 16%
1.02 better than 22%
40% of 175 duels better than 3%
20% of 15 situations better than 10%
Inferno21
38% better than 3%
0.73 better than 30%
79.1 better than 28%
0.98 better than 14%
51% of 124 duels better than 25%
25% of 12 situations better than 18%

Compared with players on the same level who have at least 15 matches on the map.

How w4ve plays

Across 238 matches w4ve averages K/R 0.78, ADR 82.7 and a rating of 1.08. Biggest strength: Rounds with first kill at 13%, better than 80% of level 10 · 3,000-3,499 ELO players. Most room to improve: Deaths per round at 73%, better than only 17% of level 10 · 3,000-3,499 ELO players. Averages 16.9 kills per match with 58% headshots. The strongest map is Ancient with a 69% win rate in 78 matches. In 110 of 238 matches the rating was 1.10 or higher (46%), in 78 it was below 0.90. In 169 matches with detailed stats: 38 4Ks and 5 aces. Best month by rating: July 2026 at 1.21. w4ve loses the most ELO in match 4 of the day (−272 ELO, win rate 36%). Things go best on Ancient (+264 ELO, win rate 69%). Match no. 1 of the day goes best: 61% win rate, +9 ELO. Got weaker: K/R −0.10, Rating −0.17, ADR −8.5, Win rate −7 pp, ELO −88. Unchanged in recent months: Headshots at 58%. Last 30 days: 72 matches, win rate 50%, net ELO −281.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.