w460ld4

KZ
175 matches tracked
Last updated:

How does w460ld4 play?

Rating 0.99 (from 18 matches) K/R 0.66 ADR 75.5 from 175 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with at least a normal rating (0.90 and up). 72%
Rating spread from 18 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 22% good 1.10 to 1.29 22% normal 0.90 to 1.09 28% weak 0.75 to 0.89 0% very weak below 0.75 28%
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (95 matches).

Opening

Average
The first duels of the round
Rounds with first kill 10%0.0 pp level
Opening duels won 49%−2 pp better than 28%

Clutch

Average
Last one alive
Clutch 1v1 won 19%−20 pp better than 1%
Clutch 1v2 won 21%0 pp level
Clutch kills per match 1.4−0.2 better than 26%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 49%−2 pp better than 41%
AWP share of kills 9%−2 pp better than 52%
K/D 0.88−0.15 better than 4%
Pistol kills per match 2.7
Knife kills 3 in 175 matches

Impact

Weakness
Damage and big rounds
Rounds with 2K 12.5%−0.8 pp better than 24%
Rounds with 3K 3.3%−0.8 pp better than 17%
MVPs per match 2.0−0.3 better than 14%
4Ks and aces 13x 4K, 1 ace in 95 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 37%+2 pp better than 69%
Utility damage per round 4.6+0.5 better than 67%
Enemies flashed per round 0.33+0.03 better than 59%
Rounds with a death 75%+3.0 pp better than 10%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
ELO +52
= Stayed the same
K/R at 0.67, ADR at 77.0, Headshots at 49%
▼ Got worse
Win rate −4 pp

Aug to Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.71
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: September 2026 with 0.71. Last 3 months: 0.67 (at the start 0.65).

Patterns

From the last 175 matches, each row based on 20+ matches.

Where does the ELO go?

On Ancient −20 ELO
26 matches · 42% wins
On Mirage −12 ELO
52 matches · 44% wins
In match 3 of the day +18 ELO
34 matches · 29% wins

w460ld4 loses the most ELO on Ancient: −20 ELO, 42% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.47 · Inferno
  2. Longest win streak: 6 wins in a row · Ancient
  3. Most kills in a match: 34 · Mirage

Maps in detail

from the last 175 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 257
51% better than 44%
0.65 better than 10%
74.2 better than 18%
0.84–
49% of 241 duels better than 37%
16% of 19 situations better than 6%
Mirage52
44% better than 21%
0.62 better than 5%
72.8 better than 13%
0.84–
45% of 210 duels better than 15%
23% of 26 situations better than 13%
Ancient26
42% better than 18%
0.70 better than 28%
76.2 better than 22%
0.86–
47% of 126 duels better than 24%
39% of 18 situations better than 54%
Anubis14
43% –
0.68 –
78.9 –
1.38–
55% of 75 duels –
14% of 7 situations –
Nuke11
55% –
0.68 –
79.6 –
1.34–
44% of 41 duels –
50% of 2 situations –
Inferno8
88% –
0.80 –
86.6 –
1.47–
46% of 39 duels –
50% of 2 situations –
Cache6
50% –
0.69 –
74.6 –
1.17–
39% of 33 duels –
40% of 5 situations –

Compared with players on the same level who have at least 15 matches on the map.

How w460ld4 plays

Across 175 matches w460ld4 averages K/R 0.66 and ADR 75.5; the rating across the 18 rated matches is 0.99. Most room to improve: Clutch 1v1 won at 19%. That is better than only 1% of players on level 10. On average 15.0 kills per match, 49% of them headshots. The strongest map is Nuke with a 55% win rate in 11 matches. In 8 of 18 matches the rating was 1.10 or higher (44%), in 5 it was below 0.90. In 95 matches with detailed stats: 13 4Ks and 1 aces. Best month by rating: September 2026 at 0.99. w460ld4 loses the most ELO on Ancient (−20 ELO, win rate 42%). Things go best on Dust 2 (+62 ELO, win rate 51%). Improved over the last three months: ELO +52. Got weaker: Win rate −4 pp. Unchanged in recent months: K/R at 0.67, ADR at 77.0, Headshots at 49%. Last 30 days: 9 matches, win rate 44%, ELO balance +29.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.