w3n1btw

Belarus
On FACEIT since 2021 62 matches tracked
Last updated:

How does w3n1btw play?

Rating 0.92 (from 40 matches) K/R 0.65 ADR 74.6 from 62 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 16%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 45%
Rating distribution from 40 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 15% good 1.10 to 1.29 10% normal 0.90 to 1.09 20% weak 0.75 to 0.89 28% very weak below 0.75 28%
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (20 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so well above the average (49%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 55%+6 pp · Ø 49% better than 87%

Clutch

Average
Last one alive

20% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 20%−18 pp · Ø 38% better than 1%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 62%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 37%

Weapons and aim

Average
Where do the kills come from?

0.89 K/D and so slightly below the average (0.97).

Headshot rate 51%+3 pp · Ø 48% better than 74%
AWP share of kills 12%+1 pp · Ø 11% better than 64%
K/D 0.89−0.08 · Ø 0.97 better than 13%
Pistol kills per match 2.4

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 10.2% of rounds and so well below the average (12.8%).

2K rounds 10.2%−2.6 pp · Ø 12.8% better than 2%
3K rounds 4.0%+0.2 pp · Ø 3.8% better than 56%
MVPs per match 1.7−0.5 · Ø 2.2 better than 5%
4Ks and aces 3x 4K, 0 aces in 20 matches

Utility and deaths

Average
Nades, flashes and deaths

5.1 utility damage per round and so well above the average (4.1).

Utility hit rate 35%−1 pp · Ø 36% better than 49%
Utility damage per round 5.1+1.0 · Ø 4.1 better than 74%
Enemies flashed per round 0.21−0.06 · Ø 0.27 better than 34%
Deaths per round 73%0 pp · Ø 73% right on the average

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Rating +0.05, Headshots +4 pp, Win rate +15 pp
= Stayed the same
K/R at 0.66, ADR at 74.7
▼ Got worse
Nothing clear

Sep 2026 compared with Jun 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Last 3 months: 0.66 (at the start 0.65). Slightly below the average (0.71).

Patterns

From the last 62 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −28 ELO
23 matches · 48% win rate
In match 1 of the day −28 ELO
25 matches · 44% win rate
Between 12:00 and 18:00 ±0 ELO, win rate 43%

w3n1btw loses the most ELO on Mirage: −28 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.78 · Mirage
  2. Longest win streak: 7 wins in a row · Ancient
  3. Most kills in a match: 28 · Dust 2

Maps in detail

from the last 62 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage23
48% better than 41%
0.67 better than 23%
75.7 better than 29%
0.89 better than 13%
48% of 64 duels better than 37%
17% of 6 situations better than 4%
Dust 213
54% -
0.63 -
73.9 -
0.84-
42% of 53 duels -
50% of 4 situations -
Ancient9
33% -
0.61 -
72.0 -
0.92-
58% of 26 duels -
50% of 2 situations -
Anubis9
56% -
0.71 -
79.8 -
0.99-
50% of 26 duels -
0% of 4 situations -
Nuke4
50% -
0.53 -
59.7 -
-
-
-
Inferno3
67% -
0.77 -
78.7 -
1.20-
83% of 6 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How w3n1btw plays

Across 62 matches w3n1btw averages K/R 0.65 and ADR 74.6; the rating across the 40 rated matches is 0.92. Biggest strength: Opening duels won at 55%, better than 87% of level 8 players. Most room to improve: Clutch 1v1 won at 20%, better than only 1% of level 8 players. Averages 14.1 kills per match with 51% headshots. The strongest map is Dust 2 with a 54% win rate in 13 matches. In 10 of 40 matches the rating was 1.10 or higher (25%), in 22 it was below 0.90. In 20 matches with detailed stats: 3 4Ks and 0 aces. w3n1btw loses the most ELO on Mirage (−28 ELO, win rate 48%). Improved over the last three months: Rating +0.05, Headshots +4 pp, Win rate +15 pp. Unchanged in recent months: K/R at 0.66, ADR at 74.7. Last 30 days: 1 matches, win rate 100%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.