w1zzardd

IS
207 matches tracked 68 matches in 30 days
Last updated:

How does w1zzardd play?

Rating 1.18 (from 183 matches) K/R 0.84 ADR 86.4 from 207 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 93%
1.18
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 80%
Rating distribution from 183 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 30% good 1.10 to 1.29 21% normal 0.90 to 1.09 23% weak 0.75 to 0.89 10% very weak below 0.75 9%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (159 matches).

2,001-2,249 ELO

Compared with 1,723 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

62% of opening duels won and so well above the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 62%+12 pp · Ø 50% better than 98%

Clutch

Average
Last one alive

2.2 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 20%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 56%
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 90%

Weapons and aim

Average
Where do the kills come from?

1.24 K/D and so well above the average (1.00).

Headshot rate 50%+1 pp · Ø 49% better than 53%
AWP share of kills 16%+6 pp · Ø 10% better than 77%
K/D 1.24+0.24 · Ø 1.00 better than 96%
Pistol kills per match 3.1
Knife kills 1 in 207 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.0% of rounds and so well above the average (13.1%).

2K rounds 16.0%+2.9 pp · Ø 13.1% better than 95%
3K rounds 5.1%+1.2 pp · Ø 3.9% better than 88%
MVPs per match 2.8+0.5 · Ø 2.3 better than 92%
4Ks and aces 27x 4K, 6 aces in 159 matches

Utility and deaths

Average
Nades, flashes and deaths

25% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 25%−11 pp · Ø 36% better than 3%
Utility damage per round 2.6−1.6 · Ø 4.2 better than 11%
Enemies flashed per round 0.15−0.13 · Ø 0.28 better than 13%
Deaths per round 68%−4 pp · Ø 72% better than 88%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.84, Rating at 1.19, ADR at 87.2, Win rate at 48%
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with Jun 2026.

Kills per round (K/R)

0.90
MayJunJulAugSepOct

Best month: October 2026 with 0.90. Last 3 months unchanged at 0.84. Well above the average (0.72).

Patterns

From the last 207 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −119 ELO
68 matches · 49% win rate
In match 3 of the day −80 ELO
37 matches · 38% win rate
On Fridays −51 ELO, win rate 40%

w1zzardd loses the most ELO on Mirage: −119 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.92 · Cache
  2. Longest win streak: 5 wins in a row · Dust 2
  3. Most kills in a match: 49 · Dust 2

Maps in detail

from the last 207 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage68
49% better than 41%
0.84 better than 88%
88.2 better than 82%
1.15 better than 85%
61% of 205 duels better than 95%
24% of 34 situations better than 15%
Dust 259
51% better than 47%
0.85 better than 91%
86.9 better than 80%
1.23 better than 94%
60% of 211 duels better than 90%
44% of 41 situations better than 67%
Nuke23
43% better than 12%
0.87 better than 88%
89.0 better than 77%
1.16 better than 81%
71% of 66 duels better than 99%
25% of 16 situations better than 17%
Inferno16
44% better than 21%
0.85 better than 84%
92.5 better than 86%
1.20 better than 83%
66% of 59 duels better than 96%
8% of 13 situations better than 5%
Ancient14
57% -
0.72 -
72.7 -
1.06-
60% of 43 duels -
33% of 12 situations -
Cache14
43% -
0.86 -
84.6 -
1.27-
59% of 41 duels -
50% of 10 situations -
Anubis9
22% -
0.78 -
78.2 -
1.09-
58% of 31 duels -
50% of 14 situations -
Overpass3
100% -
0.90 -
87.6 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How w1zzardd plays

Across 207 matches w1zzardd averages K/R 0.84 and ADR 86.4; the rating across the 183 rated matches is 1.18. Biggest strength: Opening duels won at 62%, better than 98% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 25%, better than only 3% of level 10 · 2,001-2,249 ELO players. Averages 18.9 kills per match with 50% headshots. The strongest map is Ancient with a 57% win rate in 14 matches. In 104 of 183 matches the rating was 1.10 or higher (57%), in 36 it was below 0.90. In 159 matches with detailed stats: 27 4Ks and 6 aces. Best month by rating: October 2026 at 1.29. w1zzardd loses the most ELO on Mirage (−119 ELO, win rate 49%). Things go best from match 5 of the day (+82 ELO, win rate 54%). Match no. 4 of the day goes best: 57% win rate, −43 ELO. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.84, Rating at 1.19, ADR at 87.2, Win rate at 48%. Last 30 days: 68 matches, win rate 41%, net ELO −207.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.