w1xdd

Svalbard & Jan Mayen
On FACEIT since 2026 220 matches tracked 55 matches in 30 days
ELO ▲ 476
2,565
30-day peak: 2,656
Rank EU
#42,072
Svalbard & Jan Mayen #40 in Svalbard & Jan Mayen
Last updated:

How does w1xdd play?

Rating 0.98 (from 216 matches) K/R 0.72 ADR 79.0 from 220 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 21%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 216 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 18% good 1.10 to 1.29 13% normal 0.90 to 1.09 19% weak 0.75 to 0.89 19% very weak below 0.75 28%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,500-2,749 ELO average. Higher headshot rate than the level 10 · 2,500-2,749 ELO average.
EntryHeadshots
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (152 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 83%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Weakness
Last one alive

0.8 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 29%
Clutch 1v2 won 12%−9 pp · Ø 21% better than 4%
Clutch kills per match 0.8−0.8 · Ø 1.6 better than 1%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so well above the average (51%).

Headshot rate 58%+7 pp · Ø 51% better than 87%
AWP share of kills 13%+1 pp · Ø 12% better than 65%
K/D 0.96−0.08 · Ø 1.04 better than 16%
Pistol kills per match 2.9
Knife kills 4 in 220 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.7% of rounds and so clearly below the average (4.2%).

2K rounds 12.8%−0.8 pp · Ø 13.6% better than 27%
3K rounds 3.7%−0.5 pp · Ø 4.2% better than 26%
MVPs per match 2.3−0.1 · Ø 2.4 better than 42%
4Ks and aces 22x 4K, 4 aces in 152 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.07 enemies flashed per round and so well below the average (0.30).

Utility hit rate 29%−6 pp · Ø 35% better than 15%
Utility damage per round 2.0−2.1 · Ø 4.1 better than 5%
Enemies flashed per round 0.07−0.23 · Ø 0.30 better than 2%
Deaths per round 75%+4 pp · Ø 71% better than 9%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
ELO +502
= Stayed the same
K/R at 0.72, Rating at 0.98, ADR at 78.8, Headshots at 58%
▼ Got worse
Win rate −6 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: July 2026 with 0.74. Last 3 months: 0.72 (at the start 0.73). Slightly below the average (0.75).

Patterns

From the last 220 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −162 ELO
54 matches · 56% win rate
In match 1 of the day −121 ELO
66 matches · 52% win rate
On Mondays ±0 ELO, win rate 43%

w1xdd loses the most ELO on Dust 2: −162 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Dust 2
  2. Highest rating in a match: 2.70 · Mirage
  3. Most kills in a match: 36 · Mirage

Maps in detail

from the last 220 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage76
63% better than 86%
0.75 right on the average
82.5 better than 55%
1.01 better than 36%
55% of 382 duels better than 69%
50% of 22 situations better than 81%
Dust 254
56% better than 63%
0.72 better than 37%
78.7 better than 36%
0.98 better than 27%
55% of 284 duels better than 68%
33% of 18 situations better than 33%
Ancient37
59% better than 70%
0.67 better than 15%
72.0 better than 8%
0.91 better than 11%
49% of 187 duels better than 34%
40% of 20 situations better than 56%
Anubis28
54% better than 54%
0.68 better than 17%
73.1 better than 10%
0.91 better than 8%
51% of 156 duels better than 44%
0% of 4 situations better than 1%
Inferno9
56% -
0.85 -
91.2 -
1.07-
50% of 44 duels -
20% of 5 situations -
Cache8
75% -
0.91 -
103.0 -
1.26-
59% of 44 duels -
20% of 5 situations -
Nuke6
50% -
0.61 -
67.8 -
0.85-
36% of 22 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How w1xdd plays

Across 220 matches w1xdd averages K/R 0.72 and ADR 79.0; the rating across the 216 rated matches is 0.98. Biggest strength: Headshot rate at 58%, better than 87% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility damage per round at 2.0, better than only 5% of level 10 · 2,500-2,749 ELO players. Averages 15.8 kills per match with 58% headshots. The strongest map is Mirage with a 63% win rate in 76 matches. In 72 of 216 matches the rating was 1.10 or higher (33%), in 102 it was below 0.90. In 152 matches with detailed stats: 22 4Ks and 4 aces. Best month by rating: August 2026 at 1.01. w1xdd loses the most ELO on Dust 2 (−162 ELO, win rate 56%). Things go best on Ancient (+30 ELO, win rate 59%). Match no. 4 of the day goes best: 68% win rate, +30 ELO. Improved over the last three months: ELO +502. Got weaker: Win rate −6 pp. Unchanged in recent months: K/R at 0.72, Rating at 0.98, ADR at 78.8, Headshots at 58%. Last 30 days: 55 matches, win rate 60%, net ELO −72.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.