w1w3

IQ
134 matches tracked 21 matches in 30 days
Last updated:

How does w1w3 play?

Rating 0.94 K/R 0.64 ADR 72.4 from 134 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 43%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 134 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 9% good 1.10 to 1.29 14% normal 0.90 to 1.09 28% weak 0.75 to 0.89 23% very weak below 0.75 24%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 4 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (99 matches).

Level 4

Compared with 684 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (9%).

Rounds with first kill 7%−2 pp · Ø 9% better than 14%
Opening duels won 47%−2 pp · Ø 49% better than 37%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 37%−1 pp · Ø 38% better than 52%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 67%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 78%

Weapons and aim

Average
Where do the kills come from?

37% headshots and so well below the average (43%).

Headshot rate 37%−6 pp · Ø 43% better than 22%
AWP share of kills 4%−7 pp · Ø 11% better than 24%
K/D 0.95+0.01 · Ø 0.94 better than 56%
Pistol kills per match 1.4
Knife kills 4 in 134 matches

Impact

Weakness
Damage and big rounds

1.8 MVPs per match and so well below the average (2.1).

2K rounds 12.7%+0.2 pp · Ø 12.5% better than 55%
3K rounds 2.9%−0.6 pp · Ø 3.5% better than 23%
MVPs per match 1.8−0.3 · Ø 2.1 better than 22%
4Ks and aces 17x 4K, 0 aces in 99 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.71 enemies flashed per round and so well above the average (0.23).

Utility hit rate 32%−3 pp · Ø 35% better than 39%
Utility damage per round 6.5+2.6 · Ø 3.9 better than 93%
Enemies flashed per round 0.71+0.48 · Ø 0.23 better than 99%
Deaths per round 68%−5 pp · Ø 73% better than 97%

Progress

One value per month, dashed line is the level 4 average
▲ Improved
K/R +0.10, Rating +0.11, ADR +11.8, Headshots +2 pp
= Stayed the same
Nothing clear
▼ Got worse
Win rate −7 pp, ELO −58

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: September 2026 with 0.68. Last 3 months: 0.67 (at the start 0.57). Just below the average (0.69).

Patterns

From the last 134 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day ±0 ELO
34 matches · 47% win rate
Between 12:00 and 18:00 +31 ELO, win rate 49%

w1w3 loses the most ELO from match 5 of the day: ±0 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.16 · Dust 2
  2. Most kills in a match: 26 · Inferno
  3. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 134 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 244
52% better than 60%
0.60 better than 8%
67.5 better than 7%
0.89 better than 25%
47% of 135 duels better than 36%
35% of 31 situations better than 46%
Mirage33
48% right on the average
0.62 better than 16%
68.1 better than 9%
0.92 better than 35%
42% of 72 duels better than 17%
35% of 34 situations better than 46%
Anubis14
57% -
0.70 -
81.6 -
1.01-
53% of 43 duels -
57% of 7 situations -
Inferno14
50% -
0.72 -
82.6 -
1.04-
53% of 62 duels -
62% of 13 situations -
Ancient13
46% -
0.68 -
77.2 -
0.96-
42% of 26 duels -
45% of 11 situations -
Nuke10
80% -
0.68 -
75.4 -
0.96-
55% of 31 duels -
17% of 6 situations -
Cache6
83% -
0.63 -
70.3 -
0.92-
36% of 14 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How w1w3 plays

Across 134 matches w1w3 averages K/R 0.64, ADR 72.4 and a rating of 0.94. Biggest strength: Deaths per round at just 68% (lower is better), better than 97% of level 4 players. Most room to improve: Rounds with first kill at 7%, better than only 14% of level 4 players. Averages 13.6 kills per match with 37% headshots. The strongest map is Nuke with a 80% win rate in 10 matches. In 34 of 134 matches the rating was 1.10 or higher (25%), in 63 it was below 0.90. In 99 matches with detailed stats: 17 4Ks and 0 aces. Best month by rating: September 2026 at 0.99. w1w3 loses the most ELO from match 5 of the day (±0 ELO, win rate 47%). Things go best in match 1 of the day (+104 ELO, win rate 63%). Match no. 1 of the day goes best: 63% win rate, +104 ELO. Improved over the last three months: K/R +0.10, Rating +0.11, ADR +11.8, Headshots +2 pp. Got weaker: Win rate −7 pp, ELO −58. Last 30 days: 21 matches, win rate 57%, net ELO +57.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.