w1uwiu

Ukraine
On FACEIT since 2020 287 matches tracked 65 matches in 30 days
ELO ▲ 88
2,915
30-day peak: 3,012
Rank EU ▼ 2,061 places
#11,447
Ukraine #584 in Ukraine
30 days · prev. #9,386 · best #9,386
Last updated:

How does w1uwiu play?

Rating 1.03 (from 284 matches) K/R 0.74 ADR 80.5 from 287 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 38%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 284 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 19% good 1.10 to 1.29 18% normal 0.90 to 1.09 23% weak 0.75 to 0.89 17% very weak below 0.75 21%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,750-2,999 ELO average. More first kills per match than the level 10 · 2,750-2,999 ELO average.
ClutcherEntry
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (192 matches).

2,750-2,999 ELO

Compared with 11,202 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 82%
Opening duels won 54%+2 pp · Ø 52% better than 65%

Clutch

Strength
Last one alive

48% of 1v1s won and so clearly above the average (41%).

Clutch 1v1 won 48%+7 pp · Ø 41% better than 90%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 65%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 76%

Weapons and aim

Average
Where do the kills come from?

1.02 K/D and so just below the average (1.05).

Headshot rate 51%−1 pp · Ø 52% better than 46%
AWP share of kills 13%+1 pp · Ø 12% better than 65%
K/D 1.02−0.03 · Ø 1.05 better than 33%
Pistol kills per match 2.5
Knife kills 15 in 287 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.4% of rounds and so clearly below the average (13.6%).

2K rounds 12.4%−1.2 pp · Ø 13.6% better than 18%
3K rounds 3.9%−0.4 pp · Ø 4.3% better than 34%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 35x 4K, 3 aces in 192 matches

Utility and deaths

Weakness
Nades, flashes and deaths

29% of nades dealing damage or blinding and so clearly below the average (34%).

Utility hit rate 29%−5 pp · Ø 34% better than 14%
Utility damage per round 2.8−1.2 · Ø 4.0 better than 16%
Enemies flashed per round 0.21−0.10 · Ø 0.31 better than 22%
Deaths per round 72%+1 pp · Ø 71% better than 33%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Headshots +4 pp, ELO +172
= Stayed the same
K/R at 0.74, Rating at 1.03, ADR at 79.5, Win rate at 51%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: June 2026 with 0.76. Last 3 months: 0.74 (at the start 0.73). Just below the average (0.75).

Patterns

From the last 287 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −231 ELO
74 matches · 47% win rate
On Anubis −124 ELO
68 matches · 50% win rate
Between 12:00 and 18:00 −120 ELO, win rate 44%
On Sundays −267 ELO, win rate 42%

w1uwiu loses the most ELO on Mirage: −231 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Ancient
  2. Longest win streak: 7 wins in a row · Dust 2
  3. Highest rating in a match: 2.26 · Ancient

Maps in detail

from the last 287 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 274
53% better than 48%
0.72 better than 34%
79.6 better than 38%
1.03 better than 39%
50% of 343 duels better than 37%
47% of 32 situations better than 74%
Mirage74
47% better than 24%
0.79 better than 66%
84.9 better than 65%
1.08 better than 59%
57% of 362 duels better than 78%
33% of 33 situations better than 33%
Anubis68
50% better than 36%
0.72 better than 33%
79.2 better than 35%
1.01 better than 33%
52% of 327 duels right on the average
37% of 30 situations better than 45%
Ancient35
54% better than 52%
0.73 better than 38%
81.0 better than 44%
0.99 better than 29%
51% of 147 duels better than 43%
30% of 20 situations better than 29%
Inferno17
47% better than 16%
0.76 better than 40%
79.9 better than 27%
1.07 better than 35%
57% of 76 duels better than 61%
55% of 11 situations better than 80%
Nuke11
27% -
0.67 -
72.5 -
0.93-
50% of 48 duels -
43% of 7 situations -
Aim_crashz_dust_1on13
100% -
0.60 -
75.5 -
0.99-
60% of 65 duels -
60% of 65 situations -

Compared with players on the same level who have at least 15 matches on the map.

How w1uwiu plays

Across 287 matches w1uwiu averages K/R 0.74 and ADR 80.5; the rating across the 284 rated matches is 1.03. Biggest strength: Clutch 1v1 won at 48%, better than 90% of level 10 · 2,750-2,999 ELO players. Most room to improve: Utility hit rate at 29%, better than only 14% of level 10 · 2,750-2,999 ELO players. Averages 15.9 kills per match with 51% headshots. The strongest map is Ancient with a 54% win rate in 35 matches. In 112 of 284 matches the rating was 1.10 or higher (39%), in 107 it was below 0.90. In 192 matches with detailed stats: 35 4Ks and 3 aces. Best month by rating: June 2026 at 1.06. w1uwiu loses the most ELO on Mirage (−231 ELO, win rate 47%). Things go best on Ancient (+61 ELO, win rate 54%). From match no. 5 of the day on, things go best: 56% win rate, −84 ELO. Improved over the last three months: Headshots +4 pp, ELO +172. Unchanged in recent months: K/R at 0.74, Rating at 1.03, ADR at 79.5, Win rate at 51%. Last 30 days: 65 matches, win rate 49%, net ELO +36.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.