w1to999

United Kingdom
185 matches tracked 45 matches in 30 days
Last updated:

How does w1to999 play?

Rating 1.04 K/R 0.76 ADR 82.2 from 185 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 73%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 185 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 22% good 1.10 to 1.29 15% normal 0.90 to 1.09 23% weak 0.75 to 0.89 16% very weak below 0.75 21%
Player type
Goes in first and opens the round
More first kills per match than the level 7 average.
Entry
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (119 matches).

Level 7

Compared with 1,194 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

54% of opening duels won and so clearly above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 79%
Opening duels won 54%+3 pp · Ø 51% better than 83%

Clutch

Average
Last one alive

13% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 48%+8 pp · Ø 40% better than 92%
Clutch 1v2 won 13%−9 pp · Ø 22% better than 8%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 41%

Weapons and aim

Average
Where do the kills come from?

1.04 K/D and so just above the average (1.03).

Headshot rate 50%+3 pp · Ø 47% better than 73%
AWP share of kills 8%−3 pp · Ø 11% better than 47%
K/D 1.04+0.01 · Ø 1.03 better than 74%
Pistol kills per match 3.1
Knife kills 1 in 185 matches

Impact

Average
Damage and big rounds

2.4 MVPs per match and so slightly above the average (2.3).

2K rounds 13.4%0.0 pp · Ø 13.4% right on the average
3K rounds 3.9%−0.2 pp · Ø 4.1% better than 54%
MVPs per match 2.4+0.1 · Ø 2.3 better than 76%
4Ks and aces 17x 4K, 2 aces in 119 matches

Utility and deaths

Average
Nades, flashes and deaths

40% of nades dealing damage or blinding and so clearly above the average (36%).

Utility hit rate 40%+4 pp · Ø 36% better than 81%
Utility damage per round 5.1+0.9 · Ø 4.2 better than 72%
Enemies flashed per round 0.31+0.04 · Ø 0.27 better than 63%
Deaths per round 73%+1 pp · Ø 72% better than 49%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Win rate +4 pp, ELO +112
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.09, Rating −0.14, ADR −5.5, Headshots −4 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: August 2026 with 0.83. Last 3 months: 0.73 (at the start 0.82). Just below the average (0.74).

Patterns

From the last 185 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −61 ELO
31 matches · 39% win rate
On Inferno −27 ELO
22 matches · 55% win rate
On Mirage −23 ELO
55 matches · 51% win rate

w1to999 loses the most ELO on Dust 2: −61 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 41 · Mirage
  2. Longest win streak: 5 wins in a row · Ancient
  3. Highest rating in a match: 2.22 · Ancient

Maps in detail

from the last 185 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage55
51% better than 54%
0.81 better than 87%
88.0 better than 88%
1.12 better than 86%
57% of 223 duels better than 86%
41% of 46 situations better than 60%
Ancient34
47% better than 41%
0.75 better than 66%
82.7 better than 67%
1.02 better than 62%
57% of 228 duels better than 88%
56% of 25 situations better than 90%
Anubis33
39% better than 16%
0.76 better than 71%
81.1 better than 65%
1.05 better than 74%
52% of 161 duels better than 60%
52% of 23 situations better than 87%
Dust 231
39% better than 15%
0.71 better than 46%
78.1 better than 44%
0.99 better than 47%
53% of 135 duels better than 67%
45% of 22 situations better than 69%
Inferno22
55% better than 61%
0.72 better than 57%
78.3 better than 49%
1.00 better than 57%
46% of 95 duels better than 26%
46% of 13 situations better than 72%
Cache5
20% -
0.80 -
85.4 -
1.08-
61% of 23 duels -
67% of 3 situations -
Nuke5
40% -
0.59 -
61.8 -
0.74-
48% of 29 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How w1to999 plays

Across 185 matches w1to999 averages K/R 0.76, ADR 82.2 and a rating of 1.04. Biggest strength: Clutch 1v1 won at 48%, better than 92% of level 7 players. Averages 16.9 kills per match with 50% headshots. The strongest map is Inferno with a 55% win rate in 22 matches. In 75 of 185 matches the rating was 1.10 or higher (41%), in 67 it was below 0.90. In 119 matches with detailed stats: 17 4Ks and 2 aces. Best month by rating: July 2026 at 1.14. w1to999 loses the most ELO on Dust 2 (−61 ELO, win rate 39%). Things go best on Anubis (+80 ELO, win rate 39%). Improved over the last three months: Win rate +4 pp, ELO +112. Got weaker: K/R −0.09, Rating −0.14, ADR −5.5, Headshots −4 pp. Last 30 days: 45 matches, win rate 51%, net ELO +11.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.