w1ter0K

Ukraine
212 matches tracked 67 matches in 30 days
Last updated:

How does w1ter0K play?

Rating 1.05 (from 162 matches) K/R 0.77 ADR 84.3 from 212 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 69%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 162 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 23% good 1.10 to 1.29 21% normal 0.90 to 1.09 20% weak 0.75 to 0.89 16% very weak below 0.75 19%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 9 average. More first kills per match than the level 9 average.
AWPerEntry
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (162 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 88%
Opening duels won 53%+3 pp · Ø 50% better than 72%

Clutch

Average
Last one alive

32% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 32%−6 pp · Ø 38% better than 20%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 42%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 39%

Weapons and aim

Average
Where do the kills come from?

38% headshots and so well below the average (49%).

Headshot rate 38%−11 pp · Ø 49% better than 6%
AWP share of kills 25%+15 pp · Ø 10% better than 93%
K/D 1.05+0.05 · Ø 1.00 better than 68%
Pistol kills per match 3.1

Impact

Strength
Damage and big rounds

2.6 MVPs per match and so well above the average (2.2).

2K rounds 13.7%+0.5 pp · Ø 13.2% better than 67%
3K rounds 4.7%+0.8 pp · Ø 3.9% better than 80%
MVPs per match 2.6+0.4 · Ø 2.2 better than 86%
4Ks and aces 34x 4K, 2 aces in 162 matches

Utility and deaths

Average
Nades, flashes and deaths

31% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 31%−4 pp · Ø 35% better than 24%
Utility damage per round 4.6+0.3 · Ø 4.3 better than 62%
Enemies flashed per round 0.21−0.07 · Ø 0.28 better than 31%
Deaths per round 74%+2 pp · Ø 72% better than 29%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Win rate +3 pp
= Stayed the same
ADR at 83.6, Headshots at 38%
▼ Got worse
K/R −0.04

Aug to Oct 2026 compared with Jun 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: August 2026 with 0.81. Last 3 months: 0.76 (at the start 0.80). Slightly above the average (0.73).

Patterns

From the last 212 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −89 ELO
31 matches · 52% win rate
On Mirage −67 ELO
66 matches · 42% win rate
On Saturdays +4 ELO, win rate 40%

w1ter0K loses the most ELO on Ancient: −89 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Mirage
  2. Highest rating in a match: 2.39 · Cache
  3. Longest win streak: 6 wins in a row · Ancient

Maps in detail

from the last 212 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage66
42% better than 21%
0.77 better than 73%
84.3 better than 73%
1.02 better than 54%
52% of 253 duels better than 61%
42% of 38 situations better than 61%
Anubis44
73% better than 97%
0.79 better than 76%
87.8 better than 82%
1.06 better than 65%
56% of 266 duels better than 77%
19% of 31 situations better than 12%
Dust 237
38% better than 12%
0.74 better than 61%
81.2 better than 59%
1.00 better than 48%
51% of 163 duels better than 53%
31% of 16 situations better than 33%
Ancient31
52% right on the average
0.77 better than 69%
84.9 better than 74%
1.06 better than 69%
56% of 122 duels better than 76%
31% of 13 situations better than 32%
Nuke19
53% better than 45%
0.78 better than 58%
83.1 better than 54%
1.14-
48% of 88 duels better than 26%
33% of 9 situations better than 33%
Cache10
50% -
0.84 -
86.3 -
1.19-
57% of 58 duels -
38% of 8 situations -
Inferno3
33% -
0.84 -
81.8 -
1.33-
40% of 5 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How w1ter0K plays

Across 212 matches w1ter0K averages K/R 0.77 and ADR 84.3; the rating across the 162 rated matches is 1.05. Biggest strength: Rounds with first kill at 13%, better than 88% of level 9 players. Most room to improve: Headshot rate at 38%, better than only 6% of level 9 players. Averages 17.6 kills per match with 38% headshots. The strongest map is Anubis with a 73% win rate in 44 matches. In 73 of 162 matches the rating was 1.10 or higher (45%), in 57 it was below 0.90. In 162 matches with detailed stats: 34 4Ks and 2 aces. Best month by rating: August 2026 at 1.12. w1ter0K loses the most ELO on Ancient (−89 ELO, win rate 52%). Things go best on Anubis (+36 ELO, win rate 73%). Match no. 3 of the day goes best: 59% win rate, −95 ELO. Improved over the last three months: Win rate +3 pp. Got weaker: K/R −0.04. Unchanged in recent months: ADR at 83.6, Headshots at 38%. Last 30 days: 67 matches, win rate 45%, net ELO −214.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.