w1te-

Slovakia
On FACEIT since 2020 279 matches tracked 52 matches in 30 days
ELO ▲ 243
3,100
30-day peak: 3,130
Rank EU ▼ 691 places
#5,521
Slovakia #31 in Slovakia
30 days · prev. #4,830 · best #4,473
Last updated:
Next update possible in 47m 1s

How does w1te- play?

Rating 1.07 (from 276 matches) K/R 0.76 ADR 79.1 from 277 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 50%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 276 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 20% good 1.10 to 1.29 20% normal 0.90 to 1.09 25% weak 0.75 to 0.89 15% very weak below 0.75 16%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 3,000-3,499 ELO average.
Clutcher
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (209 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so clearly below the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 38%
Opening duels won 49%−3 pp · Ø 52% better than 21%

Clutch

Average
Last one alive

1.8 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 42%0 pp · Ø 42% right on the average
Clutch 1v2 won 22%+1 pp · Ø 21% better than 52%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 72%

Weapons and aim

Average
Where do the kills come from?

1.09 K/D and so just above the average (1.05).

Headshot rate 53%0 pp · Ø 53% right on the average
AWP share of kills 14%+2 pp · Ø 12% better than 68%
K/D 1.09+0.04 · Ø 1.05 better than 52%
Pistol kills per match 2.6
Zeus kills1 in 277 matches
Knife kills 5 in 277 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.6% of rounds and so just above the average (13.5%).

2K rounds 13.6%+0.1 pp · Ø 13.5% better than 43%
3K rounds 4.2%0.0 pp · Ø 4.2% right on the average
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 40x 4K, 5 aces in 209 matches

Utility and deaths

Average
Nades, flashes and deaths

0.33 enemies flashed per round and so slightly above the average (0.32).

Utility hit rate 34%0 pp · Ø 34% right on the average
Utility damage per round 3.90.0 · Ø 3.9 right on the average
Enemies flashed per round 0.33+0.01 · Ø 0.32 better than 53%
Deaths per round 70%−1 pp · Ø 71% better than 52%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
ELO +171
= Stayed the same
K/R at 0.76, Rating at 1.08, ADR at 78.8, Win rate at 52%
▼ Got worse
Headshots −5 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: September 2026 with 0.78. Last 3 months: 0.76 (at the start 0.75). Just above the average (0.75).

Patterns

From the last 277 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −99 ELO
55 matches · 42% win rate
In match 2 of the day −94 ELO
62 matches · 45% win rate
Between 0:00 and 6:00 −83 ELO, win rate 37%
On Thursdays −60 ELO, win rate 37%

w1te- loses the most ELO from match 5 of the day: −99 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.65 · Nuke
  2. Most kills in a match: 33 · Mirage
  3. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 277 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage83
46% better than 16%
0.76 right on the average
78.8 better than 32%
1.06 better than 47%
56% of 350 duels better than 70%
41% of 58 situations better than 57%
Dust 264
56% better than 54%
0.71 better than 27%
74.6 better than 15%
1.01 better than 28%
41% of 261 duels better than 5%
45% of 42 situations better than 67%
Anubis54
48% better than 27%
0.76 better than 53%
81.2 better than 48%
1.07 better than 52%
53% of 211 duels right on the average
40% of 40 situations better than 53%
Ancient52
65% better than 81%
0.77 better than 56%
79.7 better than 36%
1.09 better than 60%
54% of 226 duels better than 59%
37% of 35 situations better than 45%
Nuke10
40% -
0.90 -
89.2 -
1.30-
48% of 65 duels -
55% of 11 situations -
Inferno9
33% -
0.78 -
81.6 -
1.16-
41% of 34 duels -
23% of 13 situations -
Cache3
33% -
0.86 -
84.2 -
1.11-
33% of 9 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How w1te- plays

Across 277 matches w1te- averages K/R 0.76 and ADR 79.1; the rating across the 276 rated matches is 1.07. Most room to improve: Opening duels won at 49%, better than only 21% of level 10 · 3,000-3,499 ELO players. Averages 16.0 kills per match with 53% headshots. The strongest map is Ancient with a 65% win rate in 52 matches. In 121 of 276 matches the rating was 1.10 or higher (44%), in 86 it was below 0.90. In 209 matches with detailed stats: 40 4Ks and 5 aces. Best month by rating: September 2026 at 1.13. w1te- loses the most ELO from match 5 of the day (−99 ELO, win rate 42%). Things go best in match 3 of the day (+128 ELO, win rate 57%). Match no. 4 of the day goes best: 66% win rate, +117 ELO. Improved over the last three months: ELO +171. Got weaker: Headshots −5 pp. Unchanged in recent months: K/R at 0.76, Rating at 1.08, ADR at 78.8, Win rate at 52%. Last 30 days: 52 matches, win rate 58%, net ELO +230.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.