w1par

South Korea
On FACEIT since 2025 71 matches tracked 45 matches in 30 days
ELO ▲ 186
2,132
30-day peak: 2,132
Rank EU
#165,141
South Korea #2,217 in South Korea
Last updated:

How does w1par play?

Rating 1.04 K/R 0.73 ADR 79.7 from 71 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 57%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 71 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 17% good 1.10 to 1.29 25% normal 0.90 to 1.09 23% weak 0.75 to 0.89 15% very weak below 0.75 18%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average.
AWPer
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (64 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 55%+4 pp · Ø 51% better than 80%

Clutch

Strength
Last one alive

49% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 49%+11 pp · Ø 38% better than 93%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 29%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 82%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so well below the average (49%).

Headshot rate 43%−6 pp · Ø 49% better than 17%
AWP share of kills 28%+17 pp · Ø 11% better than 95%
K/D 1.06+0.04 · Ø 1.02 better than 63%
Pistol kills per match 2.5

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.4% of rounds and so well above the average (13.3%).

2K rounds 15.4%+2.1 pp · Ø 13.3% better than 89%
3K rounds 3.2%−0.9 pp · Ø 4.1% better than 16%
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 7x 4K, 2 aces in 64 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 33%−2 pp · Ø 35% better than 34%
Utility damage per round 4.20.0 · Ø 4.2 right on the average
Enemies flashed per round 0.36+0.08 · Ø 0.28 better than 71%
Deaths per round 69%−3 pp · Ø 72% better than 81%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether w1par is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 64 matches from the last 3 months and 7 before.

Kills per round (K/R)

0.80
JulAugSepOct

Best month: October 2026 with 0.80.

Patterns

From the last 71 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −25 ELO
28 matches · 57% win rate
In match 1 of the day −25 ELO
21 matches · 52% win rate

w1par loses the most ELO on Dust 2: −25 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.92 · Dust 2
  2. Longest win streak: 7 wins in a row · Mirage
  3. Most kills in a match: 36 · Mirage

Maps in detail

from the last 71 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 228
57% better than 69%
0.77 better than 65%
84.4 better than 67%
1.09 better than 69%
57% of 100 duels better than 80%
65% of 20 situations better than 97%
Mirage27
63% better than 88%
0.74 better than 53%
78.5 better than 40%
1.03 better than 53%
52% of 101 duels better than 58%
39% of 18 situations better than 52%
Ancient11
82% -
0.72 -
78.5 -
1.06-
53% of 32 duels -
33% of 6 situations -
Anubis4
0% -
0.52 -
61.9 -
0.74-
38% of 8 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How w1par plays

Across 71 matches w1par averages K/R 0.73, ADR 79.7 and a rating of 1.04. Biggest strength: Clutch 1v1 won at 49%, better than 93% of level 10 · 2,001-2,249 ELO players. Most room to improve: 3K rounds at 3.2%, better than only 16% of level 10 · 2,001-2,249 ELO players. Averages 15.9 kills per match with 43% headshots. The strongest map is Ancient with a 82% win rate in 11 matches. In 31 of 71 matches the rating was 1.10 or higher (44%), in 24 it was below 0.90. In 64 matches with detailed stats: 7 4Ks and 2 aces. Best month by rating: October 2026 at 1.12. w1par loses the most ELO on Dust 2 (−25 ELO, win rate 57%). Things go best on Mirage (+22 ELO, win rate 63%). Last 30 days: 45 matches, win rate 71%, net ELO −31.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.