w1nter444

South Korea
On FACEIT since 2020 316 matches tracked 72 matches in 30 days
ELO ▲ 174
2,583
30-day peak: 2,583
Rank EU
#39,459
South Korea #668 in South Korea
Last updated:

How does w1nter444 play?

Rating 0.96 K/R 0.68 ADR 75.1 from 316 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 14%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 316 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 13% normal 0.90 to 1.09 32% weak 0.75 to 0.89 18% very weak below 0.75 23%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (216 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 27%
Opening duels won 51%−1 pp · Ø 52% better than 41%

Clutch

Average
Last one alive

31% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 31%−8 pp · Ø 39% better than 14%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 78%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 68%

Weapons and aim

Average
Where do the kills come from?

0.97 K/D and so slightly below the average (1.04).

Headshot rate 47%−4 pp · Ø 51% better than 27%
AWP share of kills 22%+10 pp · Ø 12% better than 87%
K/D 0.97−0.07 · Ø 1.04 better than 19%
Pistol kills per match 2.7
Knife kills 6 in 316 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.4% of rounds and so clearly below the average (4.2%).

2K rounds 12.3%−1.3 pp · Ø 13.6% better than 17%
3K rounds 3.4%−0.8 pp · Ø 4.2% better than 16%
MVPs per match 2.1−0.3 · Ø 2.4 better than 19%
4Ks and aces 28x 4K, 1 ace in 216 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 70% of rounds and so slightly below the average (71%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 3.9−0.2 · Ø 4.1 better than 46%
Enemies flashed per round 0.300.00 · Ø 0.30 right on the average
Deaths per round 70%−1 pp · Ø 71% better than 63%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.69, Rating at 0.97, ADR at 75.6, ELO at 2,523
▼ Got worse
Headshots −7 pp, Win rate −6 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.65
MayJunJulAugSepOct

Best month: August 2026 with 0.74. Last 3 months: 0.69 (at the start 0.68). Clearly below the average (0.75).

Patterns

From the last 316 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −60 ELO
71 matches · 54% win rate
On Ancient −60 ELO
45 matches · 44% win rate
Between 18:00 and 24:00 +114 ELO, win rate 47%

w1nter444 loses the most ELO on Dust 2: −60 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Mirage
  2. Highest rating in a match: 1.86 · Mirage
  3. Most kills in a match: 38 · Mirage

Maps in detail

from the last 316 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage112
54% better than 55%
0.68 better than 18%
76.2 better than 23%
0.96 better than 20%
53% of 459 duels better than 57%
34% of 80 situations better than 39%
Dust 271
54% better than 56%
0.68 better than 19%
73.7 better than 14%
0.98 better than 27%
51% of 253 duels better than 45%
38% of 50 situations better than 46%
Anubis48
50% better than 38%
0.70 better than 24%
75.3 better than 17%
0.98 better than 25%
52% of 209 duels right on the average
33% of 27 situations better than 36%
Ancient45
44% better than 22%
0.69 better than 21%
75.9 better than 20%
0.96 better than 22%
48% of 144 duels better than 30%
26% of 27 situations better than 22%
Nuke20
65% better than 77%
0.72 better than 32%
76.8 better than 23%
0.98 better than 28%
43% of 81 duels better than 9%
70% of 10 situations better than 97%
Cache11
36% -
0.65 -
73.1 -
0.92-
39% of 38 duels -
13% of 8 situations -
Inferno9
56% -
0.60 -
65.1 -
0.83-
43% of 28 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How w1nter444 plays

Across 316 matches w1nter444 averages K/R 0.68, ADR 75.1 and a rating of 0.96. Most room to improve: Damage per round (ADR) at 75.1, better than only 13% of level 10 · 2,500-2,749 ELO players. Averages 15.1 kills per match with 47% headshots. The strongest map is Nuke with a 65% win rate in 20 matches. In 84 of 316 matches the rating was 1.10 or higher (27%), in 131 it was below 0.90. In 216 matches with detailed stats: 28 4Ks and 1 ace. Best month by rating: August 2026 at 1.04. w1nter444 loses the most ELO on Dust 2 (−60 ELO, win rate 54%). Things go best on Mirage (+102 ELO, win rate 54%). Match no. 1 of the day goes best: 66% win rate, −1 ELO. Got weaker: Headshots −7 pp, Win rate −6 pp. Unchanged in recent months: K/R at 0.69, Rating at 0.97, ADR at 75.6, ELO at 2,523. Last 30 days: 72 matches, win rate 47%, net ELO −30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.