w1nt3rrr-

Mongolia
On FACEIT since 2024 199 matches tracked 41 matches in 30 days
ELO ▲ 336
3,267
30-day peak: 3,267
Rank EU ▲ 3,211 places
#2,709
Mongolia #17 in Mongolia
30 days · prev. #5,920 · best #2,612
Last updated:

How does w1nt3rrr- play?

Rating 1.07 (from 198 matches) K/R 0.78 ADR 83.6 from 199 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 49%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 198 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 22% good 1.10 to 1.29 21% normal 0.90 to 1.09 19% weak 0.75 to 0.89 14% very weak below 0.75 20%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 3,000-3,499 ELO average. More first kills per match than the level 10 · 3,000-3,499 ELO average.
AWPerEntry
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (128 matches).

3,000-3,499 ELO

Compared with 6,811 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 16% of rounds and so well above the average (11%).

Rounds with first kill 16%+5 pp · Ø 11% better than 96%
Opening duels won 54%+2 pp · Ø 52% better than 61%

Clutch

Average
Last one alive

1.0 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 35%−5 pp · Ø 40% better than 28%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 24%
Clutch kills per match 1.0−0.6 · Ø 1.6 better than 4%

Weapons and aim

Average
Where do the kills come from?

47% headshots and so well below the average (53%).

Headshot rate 47%−6 pp · Ø 53% better than 19%
AWP share of kills 30%+18 pp · Ø 12% better than 92%
K/D 1.05−0.02 · Ø 1.07 better than 37%
Pistol kills per match 3.2

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.1% of rounds and so clearly above the average (4.2%).

2K rounds 14.0%+0.4 pp · Ø 13.6% better than 53%
3K rounds 5.1%+0.9 pp · Ø 4.2% better than 78%
MVPs per match 2.5+0.1 · Ø 2.4 better than 58%
4Ks and aces 29x 4K, 1 ace in 128 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so well above the average (70%). Lower is better.

Utility hit rate 30%−4 pp · Ø 34% better than 23%
Utility damage per round 3.1−0.7 · Ø 3.8 better than 26%
Enemies flashed per round 0.26−0.06 · Ø 0.32 better than 31%
Deaths per round 74%+4 pp · Ø 70% better than 10%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Win rate +5 pp, ELO +207
= Stayed the same
K/R at 0.78, Rating at 1.08, ADR at 83.6
▼ Got worse
Headshots −3 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: July 2026 with 0.79. Last 3 months unchanged at 0.78. Slightly above the average (0.75).

Patterns

From the last 199 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −34 ELO
39 matches · 49% win rate
In match 4 of the day +100 ELO
20 matches · 45% win rate
On Tuesdays +134 ELO, win rate 47%

w1nt3rrr- loses the most ELO on Dust 2: −34 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Ancient
  2. Highest rating in a match: 2.24 · Nuke
  3. Most kills in a match: 41 · Dust 2

Maps in detail

from the last 199 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage74
68% better than 92%
0.80 better than 67%
85.7 better than 66%
1.08 better than 54%
53% of 473 duels right on the average
48% of 33 situations better than 78%
Ancient45
51% better than 35%
0.71 better than 26%
77.3 better than 24%
0.97 better than 20%
51% of 238 duels better than 40%
33% of 18 situations better than 37%
Dust 239
49% better than 28%
0.83 better than 79%
88.1 better than 76%
1.18 better than 79%
53% of 260 duels right on the average
42% of 19 situations better than 57%
Nuke21
52% better than 27%
0.82 better than 74%
86.6 better than 70%
1.15 better than 72%
63% of 134 duels better than 90%
11% of 9 situations better than 3%
Anubis13
46% -
0.70 -
80.1 -
0.97-
54% of 80 duels -
25% of 4 situations -
Inferno4
75% -
0.69 -
72.9 -
1.01-
53% of 19 duels -
25% of 4 situations -
Cache3
33% -
0.66 -
66.6 -
0.81-
27% of 15 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How w1nt3rrr- plays

Across 199 matches w1nt3rrr- averages K/R 0.78 and ADR 83.6; the rating across the 198 rated matches is 1.07. Biggest strength: Rounds with first kill at 16%, better than 96% of level 10 · 3,000-3,499 ELO players. Most room to improve: Deaths per round at 74%, better than only 10% of level 10 · 3,000-3,499 ELO players. Averages 16.9 kills per match with 47% headshots. The strongest map is Mirage with a 68% win rate in 74 matches. In 93 of 198 matches the rating was 1.10 or higher (47%), in 67 it was below 0.90. In 128 matches with detailed stats: 29 4Ks and 1 ace. Best month by rating: September 2026 at 1.13. w1nt3rrr- loses the most ELO on Dust 2 (−34 ELO, win rate 49%). Things go best on Mirage (+400 ELO, win rate 68%). Match no. 2 of the day goes best: 68% win rate, +130 ELO. Improved over the last three months: Win rate +5 pp, ELO +207. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.78, Rating at 1.08, ADR at 83.6. Last 30 days: 41 matches, win rate 71%, net ELO +352.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.