w1ms

USA
On FACEIT since 2022 188 matches tracked 84 matches in 30 days
Last updated:

How does w1ms play?

Rating 1.05 K/R 0.77 ADR 85.2 from 188 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 61%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 188 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 22% good 1.10 to 1.29 17% normal 0.90 to 1.09 22% weak 0.75 to 0.89 16% very weak below 0.75 20%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average.
Entry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (167 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Strength
Last one alive

46% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 46%+8 pp · Ø 38% better than 85%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 83%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 75%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so clearly below the average (49%).

Headshot rate 46%−3 pp · Ø 49% better than 32%
AWP share of kills 21%+10 pp · Ø 11% better than 87%
K/D 1.04+0.02 · Ø 1.02 better than 56%
Pistol kills per match 3.5
Knife kills 6 in 188 matches

Impact

Average
Damage and big rounds

2.4 MVPs per match and so slightly above the average (2.3).

2K rounds 13.8%+0.5 pp · Ø 13.3% better than 60%
3K rounds 4.3%+0.2 pp · Ø 4.1% better than 60%
MVPs per match 2.4+0.1 · Ø 2.3 better than 62%
4Ks and aces 29x 4K, 3 aces in 167 matches

Utility and deaths

Average
Nades, flashes and deaths

0.16 enemies flashed per round and so well below the average (0.28).

Utility hit rate 34%−1 pp · Ø 35% better than 42%
Utility damage per round 4.5+0.3 · Ø 4.2 better than 61%
Enemies flashed per round 0.16−0.12 · Ø 0.28 better than 16%
Deaths per round 74%+2 pp · Ø 72% better than 24%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +624
= Stayed the same
Headshots at 46%
▼ Got worse
K/R −0.14, Rating −0.21, ADR −14.5, Win rate −4 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: July 2026 with 0.90. Last 3 months: 0.76 (at the start 0.90). Just above the average (0.74).

Patterns

From the last 188 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −26 ELO
30 matches · 47% win rate
On Mirage −23 ELO
53 matches · 51% win rate
On Wednesdays ±0 ELO, win rate 39%

w1ms loses the most ELO in match 3 of the day: −26 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Dust 2
  2. Highest rating in a match: 2.43 · Dust 2
  3. Most kills in a match: 39 · Dust 2

Maps in detail

from the last 188 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage53
51% better than 48%
0.76 better than 61%
82.6 better than 62%
1.02 right on the average
51% of 273 duels right on the average
43% of 28 situations better than 63%
Dust 240
53% better than 56%
0.76 better than 60%
84.0 better than 65%
1.04 better than 53%
52% of 244 duels better than 54%
48% of 23 situations better than 77%
Ancient34
56% better than 62%
0.80 better than 75%
91.8 better than 91%
1.08 better than 68%
49% of 204 duels better than 38%
42% of 19 situations better than 59%
Anubis32
63% better than 85%
0.78 better than 71%
86.6 better than 80%
1.10 better than 74%
54% of 180 duels better than 65%
63% of 19 situations better than 94%
Nuke14
36% -
0.76 -
77.8 -
1.03-
57% of 86 duels -
17% of 6 situations -
Inferno11
45% -
0.86 -
92.1 -
1.18-
69% of 48 duels -
13% of 8 situations -
Cache4
75% -
0.60 -
74.0 -
0.77-
50% of 18 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How w1ms plays

Across 188 matches w1ms averages K/R 0.77, ADR 85.2 and a rating of 1.05. Biggest strength: Rounds with first kill at 13%, better than 85% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 74%, better than only 24% of level 10 · 2,001-2,249 ELO players. Averages 17.1 kills per match with 46% headshots. The strongest map is Anubis with a 63% win rate in 32 matches. In 79 of 188 matches the rating was 1.10 or higher (42%), in 68 it was below 0.90. In 167 matches with detailed stats: 29 4Ks and 3 aces. Best month by rating: July 2026 at 1.24. w1ms loses the most ELO in match 3 of the day (−26 ELO, win rate 47%). Things go best on Dust 2 (+49 ELO, win rate 53%). From match no. 5 of the day on, things go best: 61% win rate, +22 ELO. Improved over the last three months: ELO +624. Got weaker: K/R −0.14, Rating −0.21, ADR −14.5, Win rate −4 pp. Unchanged in recent months: Headshots at 46%. Last 30 days: 84 matches, win rate 56%, net ELO +56.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.