w1kzsu

Poland
184 matches tracked 38 matches in 30 days
Last updated:

How does w1kzsu play?

Rating 1.05 K/R 0.78 ADR 85.6 from 184 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 70%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 184 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 21% good 1.10 to 1.29 16% normal 0.90 to 1.09 17% weak 0.75 to 0.89 14% very weak below 0.75 27%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (120 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 77%
Opening duels won 51%+1 pp · Ø 50% better than 57%

Clutch

Weakness
Last one alive

0.9 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 30%−8 pp · Ø 38% better than 13%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 74%
Clutch kills per match 0.9−0.8 · Ø 1.7 better than 3%

Weapons and aim

Average
Where do the kills come from?

51% headshots and so clearly above the average (47%).

Headshot rate 51%+4 pp · Ø 47% better than 71%
AWP share of kills 3%−8 pp · Ø 11% better than 19%
K/D 1.02+0.03 · Ø 0.99 better than 59%
Pistol kills per match 2.4

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.9% of rounds and so clearly above the average (13.1%).

2K rounds 14.9%+1.8 pp · Ø 13.1% better than 88%
3K rounds 4.3%+0.4 pp · Ø 3.9% better than 68%
MVPs per match 2.4+0.2 · Ø 2.2 better than 70%
4Ks and aces 14x 4K, 4 aces in 120 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (73%). Lower is better.

Utility hit rate 36%0 pp · Ø 36% right on the average
Utility damage per round 2.9−1.3 · Ø 4.2 better than 20%
Enemies flashed per round 0.11−0.16 · Ø 0.27 better than 10%
Deaths per round 77%+4 pp · Ø 73% better than 7%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Headshots +2 pp, ELO +306
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.04, Rating −0.07, ADR −4.1, Win rate −3 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: July 2026 with 0.81. Last 3 months: 0.77 (at the start 0.81). Clearly above the average (0.72).

Patterns

From the last 184 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −2 ELO
30 matches · 53% win rate
In match 4 of the day ±0 ELO
26 matches · 38% win rate
Between 18:00 and 24:00 −2 ELO, win rate 44%
On Tuesdays +24 ELO, win rate 45%

w1kzsu loses the most ELO on Ancient: −2 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.67 · Mirage
  2. Most kills in a match: 37 · Anubis
  3. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 184 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage54
65% better than 92%
0.85 better than 94%
90.5 better than 92%
1.13 better than 85%
59% of 278 duels better than 90%
47% of 17 situations better than 75%
Dust 237
35% better than 7%
0.72 better than 48%
81.1 better than 57%
0.93 better than 23%
48% of 182 duels better than 36%
14% of 14 situations better than 5%
Ancient30
53% better than 64%
0.75 better than 59%
83.2 better than 63%
1.00 better than 46%
48% of 168 duels better than 35%
33% of 15 situations better than 37%
Anubis24
63% better than 87%
0.83 better than 91%
88.5 better than 88%
1.12 better than 86%
60% of 109 duels better than 93%
44% of 9 situations better than 68%
Inferno14
79% -
0.78 -
87.7 -
1.07-
46% of 54 duels -
60% of 5 situations -
Nuke14
29% -
0.71 -
79.9 -
0.91-
47% of 60 duels -
40% of 5 situations -
Cache10
50% -
0.76 -
81.7 -
1.07-
41% of 44 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How w1kzsu plays

Across 184 matches w1kzsu averages K/R 0.78, ADR 85.6 and a rating of 1.05. Biggest strength: Damage per round (ADR) at 85.6, better than 84% of level 8 players. Most room to improve: Deaths per round at 77%, better than only 7% of level 8 players. Averages 16.5 kills per match with 51% headshots. The strongest map is Inferno with a 79% win rate in 14 matches. In 77 of 184 matches the rating was 1.10 or higher (42%), in 75 it was below 0.90. In 120 matches with detailed stats: 14 4Ks and 4 aces. Best month by rating: July 2026 at 1.09. w1kzsu loses the most ELO on Ancient (−2 ELO, win rate 53%). Things go best on Mirage (+107 ELO, win rate 65%). Match no. 1 of the day goes best: 59% win rate, +79 ELO. Improved over the last three months: Headshots +2 pp, ELO +306. Got weaker: K/R −0.04, Rating −0.07, ADR −4.1, Win rate −3 pp. Last 30 days: 38 matches, win rate 55%, net ELO +79.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.