w1kz_
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (55 matches).
Compared with 2,449 players in this group, each player over up to their last 100 matches.
Opening
Average54% of opening duels won and so slightly above the average (52%).
Clutch
Average2.1 clutch kills per match and so well above the average (1.6).
Weapons and aim
Average1.22 K/D and so clearly above the average (1.04).
Impact
Average2.6 MVPs per match and so clearly above the average (2.4).
Utility and deaths
AverageDied in 65% of rounds and so well below the average (71%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,500-2,749 ELO averageAug to Oct 2026 compared with Apr to Jun 2026.
Kills per round (K/R)
Best month: July 2026 with 0.86. Last 3 months: 0.78 (at the start 0.81). Slightly above the average (0.75).
Rating, 1.00 is an average match
Best month: July 2026 with 1.31. Last 3 months: 1.13 (at the start 1.20). Clearly above the average (1.04).
Damage per round (ADR)
Best month: June 2026 with 91.3. Last 3 months: 82.8 (at the start 90.2). Just above the average (81.1).
Share of headshot kills
Best month: May 2026 with 54%. Last 3 months: 46% (at the start 54%). Clearly below the average (51%).
Matches won (win rate)
Best month: July 2026 with 73%. Last 3 months: 50% (at the start 65%). Right on the average (50%).
Best month: August 2026 with 2,956.
Rounds with first kill
Best month: October 2026 with 10%.
1v1 clutches won
Best month: October 2026 with 45%.
Patterns
From the last 97 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Highest rating in a match: 2.58 · Dust 2
- Longest win streak: 5 wins in a row · Dust 2
- Most kills in a match: 44 · Inferno
Maps in detail
from the last 97 matchesCompared with players on the same level who have at least 15 matches on the map.
How w1kz_ plays
Across 97 matches w1kz_ averages K/R 0.79, ADR 84.9 and a rating of 1.16. Biggest strength: Deaths per round at just 65% (lower is better), better than 97% of level 10 · 2,500-2,749 ELO players. Averages 17.2 kills per match with 48% headshots. The strongest map is Dust 2 with a 58% win rate in 33 matches. In 58 of 97 matches the rating was 1.10 or higher (60%), in 19 it was below 0.90. In 55 matches with detailed stats: 11 4Ks and 0 aces. Best month by rating: July 2026 at 1.31. Things go best on Dust 2 (+67 ELO, win rate 58%). Match no. 1 of the day goes best: 62% win rate, +55 ELO. Got weaker: Rating −0.07, ADR −7.4, Headshots −8 pp, Win rate −15 pp. Unchanged in recent months: K/R at 0.78. Last 30 days: 40 matches, win rate 48%, net ELO +39.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.