w1ksel

Russia
On FACEIT since 2020 226 matches tracked 80 matches in 30 days
Last updated:

How does w1ksel play?

Rating 0.95 K/R 0.67 ADR 72.3 from 226 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 11%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 226 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 12% good 1.10 to 1.29 19% normal 0.90 to 1.09 21% weak 0.75 to 0.89 21% very weak below 0.75 27%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (196 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

46% of opening duels won and so well below the average (52%).

Rounds with first kill 8%−3 pp · Ø 11% better than 14%
Opening duels won 46%−6 pp · Ø 52% better than 9%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 62%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 73%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 18%

Weapons and aim

Average
Where do the kills come from?

64% headshots and so well above the average (51%).

Headshot rate 64%+13 pp · Ø 51% better than 98%
AWP share of kills 3%−9 pp · Ø 12% better than 18%
K/D 0.95−0.09 · Ø 1.04 better than 14%
Pistol kills per match 2.5

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.6% of rounds and so well below the average (13.6%).

2K rounds 11.6%−2.0 pp · Ø 13.6% better than 8%
3K rounds 3.2%−1.0 pp · Ø 4.2% better than 10%
MVPs per match 2.0−0.4 · Ø 2.4 better than 11%
4Ks and aces 27x 4K, 2 aces in 196 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.05 enemies flashed per round and so well below the average (0.30).

Utility hit rate 29%−6 pp · Ø 35% better than 15%
Utility damage per round 1.7−2.4 · Ø 4.1 better than 2%
Enemies flashed per round 0.05−0.25 · Ø 0.30 better than 1%
Deaths per round 70%−1 pp · Ø 71% better than 63%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +4 pp, Win rate +15 pp, ELO +502
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.11, Rating −0.13, ADR −8.5

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.63
MayJunJulAugSepOct

Best month: July 2026 with 0.76. Last 3 months: 0.65 (at the start 0.76). Clearly below the average (0.75).

Patterns

From the last 226 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −62 ELO
29 matches · 41% win rate
On Dust 2 −40 ELO
95 matches · 48% win rate
On Saturdays +30 ELO, win rate 41%

w1ksel loses the most ELO on Nuke: −62 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 15 wins in a row · Cache
  2. Most kills in a match: 46 · Anubis
  3. Highest rating in a match: 1.80 · Anubis

Maps in detail

from the last 226 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 295
48% better than 34%
0.64 better than 8%
69.8 better than 5%
0.93 better than 13%
44% of 332 duels better than 13%
48% of 56 situations better than 74%
Anubis52
58% better than 66%
0.69 better than 21%
75.6 better than 18%
0.97 better than 22%
47% of 234 duels better than 22%
33% of 30 situations better than 36%
Nuke29
41% better than 13%
0.68 better than 15%
72.1 better than 12%
0.95 better than 17%
50% of 103 duels better than 34%
42% of 12 situations better than 54%
Cache27
59% -
0.68 -
71.5 -
0.96-
49% of 124 duels -
35% of 17 situations -
Inferno15
40% better than 9%
0.65 better than 8%
73.5 better than 9%
0.91 better than 4%
43% of 79 duels better than 3%
14% of 7 situations better than 6%
Ancient5
80% -
0.73 -
77.5 -
1.04-
40% of 20 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How w1ksel plays

Across 226 matches w1ksel averages K/R 0.67, ADR 72.3 and a rating of 0.95. Biggest strength: Headshot rate at 64%, better than 98% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility damage per round at 1.7, better than only 2% of level 10 · 2,500-2,749 ELO players. Averages 14.9 kills per match with 64% headshots. The strongest map is Cache with a 59% win rate in 27 matches. In 70 of 226 matches the rating was 1.10 or higher (31%), in 109 it was below 0.90. In 196 matches with detailed stats: 27 4Ks and 2 aces. Best month by rating: July 2026 at 1.07. w1ksel loses the most ELO on Nuke (−62 ELO, win rate 41%). Things go best on Anubis (+112 ELO, win rate 58%). Match no. 4 of the day goes best: 65% win rate, +26 ELO. Improved over the last three months: Headshots +4 pp, Win rate +15 pp, ELO +502. Got weaker: K/R −0.11, Rating −0.13, ADR −8.5. Last 30 days: 80 matches, win rate 53%, net ELO +132.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.