w1dow-
Name history of w1dow-
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does w1dow- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (10 matches).
Opening
Clutch
Weapons and aim
Impact
Utility and deaths
Patterns
From the last 278 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Most kills in a match: 34 · Mirage
- Highest rating in a match: 2.94 · Dust 2
- Longest win streak: 11 wins in a row · Dust 2
Maps in detail
from the last 278 matchesCompared with players on the same level who have at least 15 matches on the map.
How w1dow- plays
Across 11 matches w1dow- averages K/R 0.78 and ADR 83.9; the rating across the 10 rated matches is 1.06. Averages 17.3 kills per match with 50% headshots. The strongest map is Anubis with a 66% win rate in 38 matches. In 110 of 231 matches the rating was 1.10 or higher (48%), in 59 it was below 0.90. In 10 matches with detailed stats: 3 4Ks and 0 aces. Things go best on Mirage (+495 ELO, win rate 63%). Last 30 days: 10 matches, win rate 50%, net ELO −20.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.