w1co

Turkey
229 matches tracked 54 matches in 30 days
Last updated:

How does w1co play?

Rating 0.96 K/R 0.70 ADR 74.5 from 229 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 229 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 14% good 1.10 to 1.29 17% normal 0.90 to 1.09 24% weak 0.75 to 0.89 17% very weak below 0.75 27%
Player type
Clicks heads
Higher headshot rate than the level 8 average.
Headshots
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (193 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 65%
Opening duels won 50%0 pp · Ø 50% right on the average

Clutch

Average
Last one alive

25% of 1v2s won and so slightly above the average (21%).

Clutch 1v1 won 37%−1 pp · Ø 38% better than 42%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 74%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 39%

Weapons and aim

Average
Where do the kills come from?

65% headshots and so well above the average (47%).

Headshot rate 65%+18 pp · Ø 47% better than 99%
AWP share of kills 8%−3 pp · Ø 11% better than 45%
K/D 0.94−0.05 · Ø 0.99 better than 26%
Pistol kills per match 2.8
Knife kills 6 in 229 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.5% of rounds and so slightly below the average (13.1%).

2K rounds 12.5%−0.6 pp · Ø 13.1% better than 32%
3K rounds 4.1%+0.2 pp · Ø 3.9% better than 60%
MVPs per match 2.1−0.1 · Ø 2.2 better than 35%
4Ks and aces 23x 4K, 2 aces in 193 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 29%−7 pp · Ø 36% better than 14%
Utility damage per round 3.6−0.6 · Ø 4.2 better than 37%
Enemies flashed per round 0.42+0.15 · Ø 0.27 better than 85%
Deaths per round 75%+2 pp · Ø 73% better than 20%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
ELO +137
= Stayed the same
K/R at 0.70, Rating at 0.96, ADR at 74.3, Win rate at 49%
▼ Got worse
Headshots −4 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: October 2026 with 0.76. Last 3 months: 0.70 (at the start 0.68). Just below the average (0.72).

Patterns

From the last 229 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −62 ELO
21 matches · 38% win rate
In match 4 of the day −61 ELO
30 matches · 30% win rate
Between 18:00 and 24:00 −88 ELO, win rate 41%

w1co loses the most ELO on Ancient: −62 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.99 · Inferno
  2. Longest win streak: 7 wins in a row · Anubis
  3. Most kills in a match: 36 · Vertigo

Maps in detail

from the last 229 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 281
57% better than 72%
0.68 better than 28%
72.7 better than 16%
0.93 better than 23%
49% of 391 duels better than 41%
29% of 41 situations better than 23%
Anubis41
56% better than 70%
0.73 better than 55%
76.8 better than 33%
1.04 better than 67%
52% of 189 duels better than 59%
43% of 23 situations better than 65%
Inferno34
47% better than 34%
0.68 better than 33%
74.1 better than 22%
0.93 better than 26%
48% of 159 duels better than 36%
53% of 15 situations better than 82%
Ancient21
38% better than 15%
0.69 better than 25%
73.2 better than 15%
0.94 better than 26%
48% of 98 duels better than 35%
54% of 13 situations better than 88%
Cache16
63% -
0.71 -
73.7 -
1.00-
39% of 70 duels -
55% of 11 situations -
Mirage12
25% -
0.74 -
78.5 -
0.99-
58% of 74 duels -
60% of 5 situations -
Vertigo11
27% -
0.73 -
73.9 -
0.98-
48% of 75 duels -
0% of 6 situations -
Nuke7
43% -
0.64 -
69.8 -
0.80-
57% of 47 duels -
0% of 3 situations -
Overpass6
17% -
0.81 -
90.4 -
1.03-
31% of 35 duels -
0% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How w1co plays

Across 229 matches w1co averages K/R 0.70, ADR 74.5 and a rating of 0.96. Biggest strength: Headshot rate at 65%, better than 99% of level 8 players. Most room to improve: Utility hit rate at 29%, better than only 14% of level 8 players. Averages 15.4 kills per match with 65% headshots. The strongest map is Cache with a 63% win rate in 16 matches. In 72 of 229 matches the rating was 1.10 or higher (31%), in 101 it was below 0.90. In 193 matches with detailed stats: 23 4Ks and 2 aces. Best month by rating: October 2026 at 1.02. w1co loses the most ELO on Ancient (−62 ELO, win rate 38%). Things go best on Anubis (+105 ELO, win rate 56%). Match no. 2 of the day goes best: 65% win rate. Improved over the last three months: ELO +137. Got weaker: Headshots −4 pp. Unchanged in recent months: K/R at 0.70, Rating at 0.96, ADR at 74.3, Win rate at 49%. Last 30 days: 54 matches, win rate 43%, net ELO −19.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.