w0mbat-

China
On FACEIT since 2015 157 matches tracked 19 matches in 30 days
ELO
2,437
Peak across recorded matches: 2,718
Rank OCE ▼ 63 places
#330
China #25 in China
30 days · prev. #267 · best #267
Last updated:

How does w0mbat- play?

Rating 1.15 (from 114 matches) K/R 0.77 ADR 81.4 from 157 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 85%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 78%
Rating distribution from 114 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 30% good 1.10 to 1.29 25% normal 0.90 to 1.09 21% weak 0.75 to 0.89 10% very weak below 0.75 12%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
ClutcherHeadshotsRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (84 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 28%
Opening duels won 54%+3 pp · Ø 51% better than 70%

Clutch

Strength
Last one alive

33% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 33%
Clutch 1v2 won 33%+11 pp · Ø 22% better than 96%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 80%

Weapons and aim

Strength
Where do the kills come from?

1.21 K/D and so clearly above the average (1.03).

Headshot rate 55%+5 pp · Ø 50% better than 79%
AWP share of kills 3%−8 pp · Ø 11% better than 18%
K/D 1.21+0.18 · Ø 1.03 better than 89%
Pistol kills per match 2.6
Knife kills 3 in 157 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.8% of rounds and so well above the average (13.4%).

2K rounds 15.8%+2.4 pp · Ø 13.4% better than 91%
3K rounds 4.7%+0.6 pp · Ø 4.1% better than 70%
MVPs per match 2.4+0.1 · Ø 2.3 better than 57%
4Ks and aces 16x 4K, 0 aces in 84 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.75 enemies flashed per round and so well above the average (0.29).

Utility hit rate 36%+1 pp · Ø 35% better than 60%
Utility damage per round 5.2+1.0 · Ø 4.2 better than 78%
Enemies flashed per round 0.75+0.46 · Ø 0.29 better than 99%
Deaths per round 64%−8 pp · Ø 72% better than 99%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.06, Rating +0.05, ADR +5.1, Headshots +2 pp
= Stayed the same
Nothing clear
▼ Got worse
Win rate −7 pp, ELO −281

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: August 2026 with 0.83. Last 3 months: 0.80 (at the start 0.74). Clearly above the average (0.74).

Patterns

From the last 157 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −130 ELO
39 matches · 28% win rate
On Anubis −83 ELO
20 matches · 45% win rate
Between 6:00 and 12:00 −87 ELO, win rate 47%
On Tuesdays −36 ELO, win rate 39%

w0mbat- loses the most ELO in match 2 of the day: −130 ELO, 28% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 31 · Inferno
  2. Highest rating in a match: 1.92 · Anubis
  3. Recorded match no. 100 · Inferno
  4. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 157 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage48
63% better than 85%
0.81 better than 77%
84.5 better than 67%
1.20 better than 89%
53% of 128 duels better than 61%
48% of 23 situations better than 78%
Inferno34
47% better than 29%
0.73 better than 42%
78.0 better than 27%
1.14 better than 72%
62% of 68 duels better than 87%
40% of 10 situations better than 56%
Ancient20
50% better than 42%
0.71 better than 32%
75.5 better than 20%
1.03 right on the average
50% of 64 duels better than 40%
30% of 10 situations better than 30%
Anubis20
45% better than 27%
0.81 better than 76%
83.5 better than 60%
1.12 better than 73%
55% of 49 duels better than 68%
29% of 17 situations better than 27%
Dust 217
29% better than 2%
0.72 better than 38%
76.7 better than 28%
1.05-
36% of 36 duels better than 2%
17% of 6 situations better than 7%
Cache12
58% -
0.83 -
88.2 -
1.20-
55% of 40 duels -
30% of 10 situations -
Nuke6
83% -
0.88 -
89.5 -
1.40-
76% of 17 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How w0mbat- plays

Across 157 matches w0mbat- averages K/R 0.77 and ADR 81.4; the rating across the 114 rated matches is 1.15. Biggest strength: Deaths per round at just 64% (lower is better), better than 99% of level 10 · 2,250-2,499 ELO players. Averages 16.2 kills per match with 55% headshots. The strongest map is Mirage with a 63% win rate in 48 matches. In 65 of 114 matches the rating was 1.10 or higher (57%), in 25 it was below 0.90. In 84 matches with detailed stats: 16 4Ks and 0 aces. Best month by rating: August 2026 at 1.21. w0mbat- loses the most ELO in match 2 of the day (−130 ELO, win rate 28%). Things go best in match 3 of the day (+44 ELO, win rate 72%). Match no. 3 of the day goes best: 72% win rate, +44 ELO. Improved over the last three months: K/R +0.06, Rating +0.05, ADR +5.1, Headshots +2 pp. Got weaker: Win rate −7 pp, ELO −281. Last 30 days: 19 matches, win rate 42%, net ELO −87.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.