w0mP6

GR
103 matches tracked 38 matches in 30 days
Last updated:

How does w0mP6 play?

Rating 1.11 K/R 0.80 ADR 85.2 from 103 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 95%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 103 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 25% good 1.10 to 1.29 24% normal 0.90 to 1.09 18% weak 0.75 to 0.89 14% very weak below 0.75 16%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 5 average.
Clutcher
better than most on level 5 about average weaker than most
Level 5

Compared with 767 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so clearly above the average (50%).

Rounds with first kill 8%−2 pp · Ø 10% better than 26%
Opening duels won 53%+3 pp · Ø 50% better than 84%

Clutch

Average
Last one alive

2.2 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 39%+1 pp · Ø 38% better than 62%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 63%
Clutch kills per match 2.2+0.6 · Ø 1.6 better than 92%

Weapons and aim

Average
Where do the kills come from?

1.13 K/D and so clearly above the average (0.97).

Headshot rate 37%−7 pp · Ø 44% better than 15%
AWP share of kills 8%−3 pp · Ø 11% better than 46%
K/D 1.13+0.16 · Ø 0.97 better than 96%
Pistol kills per match 2.4
Knife kills 2 in 103 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 14.9% of rounds and so well above the average (12.8%).

2K rounds 14.9%+2.1 pp · Ø 12.8% better than 93%
3K rounds 4.8%+1.1 pp · Ø 3.7% better than 91%
MVPs per match 2.3+0.1 · Ø 2.2 better than 75%
4Ks and aces 13x 4K, 4 aces in 103 matches

Utility and deaths

Average
Nades, flashes and deaths

1.2 utility damage per round and so well below the average (3.9).

Utility hit rate 31%−4 pp · Ø 35% better than 28%
Utility damage per round 1.2−2.7 · Ø 3.9 better than 2%
Enemies flashed per round 0.18−0.06 · Ø 0.24 better than 33%
Deaths per round 71%−2 pp · Ø 73% better than 81%

Progress

One value per month, dashed line is the level 5 average
Whether w0mP6 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 103 matches, all from the last 3 months.

Kills per round (K/R)

0.80
AugSepOct

Best month: September 2026 with 0.81.

Patterns

From the last 103 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day +3 ELO
27 matches · 41% win rate
Between 18:00 and 24:00 −29 ELO, win rate 42%

w0mP6 loses the most ELO in match 2 of the day: +3 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Mirage
  2. Longest win streak: 4 wins in a row · Nuke
  3. Highest rating in a match: 2.56 · Anubis

Maps in detail

from the last 103 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage40
60% better than 85%
0.82 better than 94%
88.6 better than 94%
1.14 better than 95%
57% of 123 duels better than 90%
40% of 30 situations better than 60%
Dust 219
32% better than 5%
0.71 better than 55%
78.0 right on the average
0.96 better than 45%
51% of 55 duels better than 63%
32% of 19 situations better than 34%
Anubis16
56% better than 72%
0.89 better than 98%
94.4 better than 96%
1.26 better than 99%
60% of 50 duels better than 93%
42% of 19 situations better than 62%
Nuke16
38% better than 9%
0.86 better than 93%
88.1 better than 87%
1.17 better than 90%
42% of 52 duels better than 13%
40% of 10 situations better than 57%
Ancient6
33% -
0.66 -
71.0 -
0.98-
50% of 14 duels -
80% of 5 situations -
Inferno4
25% -
0.64 -
65.3 -
0.91-
44% of 9 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How w0mP6 plays

Across 103 matches w0mP6 averages K/R 0.80, ADR 85.2 and a rating of 1.11. Biggest strength: K/D at 1.13, better than 96% of level 5 players. Most room to improve: Utility damage per round at 1.2, better than only 2% of level 5 players. Averages 17.1 kills per match with 37% headshots. The strongest map is Mirage with a 60% win rate in 40 matches. In 54 of 103 matches the rating was 1.10 or higher (52%), in 30 it was below 0.90. In 103 matches with detailed stats: 13 4Ks and 4 aces. Best month by rating: October 2026 at 1.12. w0mP6 loses the most ELO in match 2 of the day (+3 ELO, win rate 41%). Things go best on Mirage (+54 ELO, win rate 60%). Match no. 1 of the day goes best: 53% win rate, +52 ELO. Last 30 days: 38 matches, win rate 53%, net ELO +60.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.