w0l

Argentina
FACEIT verified FACEIT verified 116 matches tracked
ELO
2,137
Peak across recorded matches: 2,206
Rank SA ▼ 390 places
#4,127
Argentina #862 in Argentina
30 days · prev. #3,737 · best #3,737
Last updated:

How does w0l play?

Rating 0.96 K/R 0.69 ADR 76.9 from 116 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 116 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 10% good 1.10 to 1.29 21% normal 0.90 to 1.09 22% weak 0.75 to 0.89 20% very weak below 0.75 26%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
AWPerEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (31 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

59% of opening duels won and so well above the average (51%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 59%+8 pp · Ø 51% better than 95%

Clutch

Average
Last one alive

59% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 59%+21 pp · Ø 38% better than 99%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 41%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Average
Where do the kills come from?

40% headshots and so well below the average (49%).

Headshot rate 40%−9 pp · Ø 49% better than 8%
AWP share of kills 28%+17 pp · Ø 11% better than 95%
K/D 0.96−0.06 · Ø 1.02 better than 25%
Pistol kills per match 2.7

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.0% of rounds and so well below the average (4.1%).

2K rounds 13.9%+0.6 pp · Ø 13.3% better than 62%
3K rounds 3.0%−1.1 pp · Ø 4.1% better than 10%
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 6x 4K, 0 aces in 31 matches

Utility and deaths

Average
Nades, flashes and deaths

24% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 24%−11 pp · Ø 35% better than 2%
Utility damage per round 2.0−2.2 · Ø 4.2 better than 4%
Enemies flashed per round 0.37+0.09 · Ø 0.28 better than 73%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.06, Rating +0.08, Win rate +4 pp, ELO +110
= Stayed the same
ADR at 77.7
▼ Got worse
Headshots −4 pp

Aug to Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: August 2026 with 0.73. Last 3 months: 0.73 (at the start 0.67). Just below the average (0.74).

Patterns

From the last 116 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −169 ELO
42 matches · 45% win rate
In match 2 of the day −46 ELO
27 matches · 37% win rate
On Thursdays −96 ELO, win rate 46%

w0l loses the most ELO on Mirage: −169 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Mirage
  2. Recorded match no. 100 · Dust 2
  3. Highest rating in a match: 2.03 · Dust 2
  4. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 116 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 245
53% better than 56%
0.71 better than 36%
76.9 better than 30%
0.99 better than 35%
52% of 226 duels better than 54%
33% of 21 situations better than 39%
Mirage42
45% better than 28%
0.71 better than 37%
79.2 better than 44%
0.96 better than 28%
54% of 236 duels better than 69%
56% of 16 situations better than 89%
Cache10
60% -
0.63 -
74.6 -
0.88-
49% of 49 duels -
33% of 3 situations -
Anubis8
63% -
0.65 -
70.2 -
0.94-
61% of 44 duels -
60% of 5 situations -
Nuke5
80% -
0.73 -
76.6 -
1.04-
60% of 25 duels -
50% of 2 situations -
Ancient4
50% -
0.62 -
78.0 -
0.84-
71% of 17 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How w0l plays

Across 116 matches w0l averages K/R 0.69, ADR 76.9 and a rating of 0.96. Biggest strength: Clutch 1v1 won at 59%, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 24%, better than only 2% of level 10 · 2,001-2,249 ELO players. Averages 15.5 kills per match with 40% headshots. The strongest map is Cache with a 60% win rate in 10 matches. In 37 of 116 matches the rating was 1.10 or higher (32%), in 53 it was below 0.90. In 31 matches with detailed stats: 6 4Ks and 0 aces. Best month by rating: August 2026 at 1.03. w0l loses the most ELO on Mirage (−169 ELO, win rate 45%). Things go best on Dust 2 (+12 ELO, win rate 53%). Match no. 1 of the day goes best: 61% win rate, −12 ELO. Improved over the last three months: K/R +0.06, Rating +0.08, Win rate +4 pp, ELO +110. Got weaker: Headshots −4 pp. Unchanged in recent months: ADR at 77.7.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.