w-REACTOR-w

Russia
On FACEIT since 2021 173 matches tracked 18 matches in 30 days
ELO
2,883
Peak across the last 173 matches: 2,950
Rank EU ▼ 4,554 places
#12,968
Russia #3,729 in Russia
30 days · prev. #8,414 · best #8,414
Last updated:

How does w-REACTOR-w play?

Rating 1.13 K/R 0.82 ADR 87.3 from 173 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 76%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 173 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 27% good 1.10 to 1.29 17% normal 0.90 to 1.09 27% weak 0.75 to 0.89 15% very weak below 0.75 10%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average. Higher headshot rate than the level 10 · 2,750-2,999 ELO average.
Multi-killsHeadshots
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (96 matches).

2,750-2,999 ELO

Compared with 11,309 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 71%
Opening duels won 56%+4 pp · Ø 52% better than 79%

Clutch

Strength
Last one alive

33% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 81%
Clutch 1v2 won 33%+11 pp · Ø 22% better than 96%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 27%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so clearly above the average (51%).

Headshot rate 56%+5 pp · Ø 51% better than 75%
AWP share of kills 13%+1 pp · Ø 12% better than 65%
K/D 1.13+0.08 · Ø 1.05 better than 70%
Pistol kills per match 4.0
Knife kills 3 in 173 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.7% of rounds and so well above the average (4.2%).

2K rounds 14.5%+0.8 pp · Ø 13.7% better than 68%
3K rounds 5.7%+1.5 pp · Ø 4.2% better than 91%
MVPs per match 2.7+0.3 · Ø 2.4 better than 79%
4Ks and aces 24x 4K, 3 aces in 96 matches

Utility and deaths

Weakness
Nades, flashes and deaths

2.4 utility damage per round and so well below the average (4.0).

Utility hit rate 28%−6 pp · Ø 34% better than 10%
Utility damage per round 2.4−1.6 · Ø 4.0 better than 8%
Enemies flashed per round 0.18−0.13 · Ø 0.31 better than 14%
Deaths per round 72%+1 pp · Ø 71% better than 33%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Rating +0.05, Headshots +2 pp
= Stayed the same
K/R at 0.83, ADR at 87.8
▼ Got worse
Win rate −3 pp, ELO −377

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.84
MayJunJulAugSepOct

Best month: August 2026 with 0.85. Last 3 months: 0.83 (at the start 0.80). Clearly above the average (0.75).

Patterns

From the last 173 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −85 ELO
61 matches · 56% win rate
On Mirage −10 ELO
69 matches · 58% win rate
Between 0:00 and 6:00 −79 ELO, win rate 50%
On Mondays −25 ELO, win rate 48%

w-REACTOR-w loses the most ELO on Dust 2: −85 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Nuke
  2. Highest rating in a match: 3.63 · Anubis
  3. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 173 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage69
58% better than 70%
0.84 better than 84%
89.1 better than 82%
1.16 better than 81%
56% of 336 duels better than 73%
50% of 36 situations better than 82%
Dust 261
56% better than 60%
0.82 better than 78%
87.5 better than 76%
1.13 better than 71%
59% of 278 duels better than 83%
35% of 17 situations better than 40%
Ancient15
47% better than 27%
0.72 better than 32%
82.4 better than 51%
0.97 better than 22%
54% of 90 duels better than 61%
60% of 5 situations better than 93%
Nuke9
44% -
0.87 -
89.4 -
1.16-
54% of 37 duels -
25% of 8 situations -
Cache6
67% -
0.91 -
90.6 -
1.27-
50% of 30 duels -
0% of 1 situations -
Inferno6
67% -
0.72 -
80.4 -
0.96-
53% of 19 duels -
50% of 4 situations -
Anubis4
50% -
0.85 -
88.6 -
1.35-
60% of 15 duels -
50% of 2 situations -
Vertigo3
67% -
0.61 -
64.6 -
0.86-
36% of 11 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How w-REACTOR-w plays

Across 173 matches w-REACTOR-w averages K/R 0.82, ADR 87.3 and a rating of 1.13. Biggest strength: 3K rounds at 5.7%, better than 91% of level 10 · 2,750-2,999 ELO players. Most room to improve: Utility damage per round at 2.4, better than only 8% of level 10 · 2,750-2,999 ELO players. Averages 17.7 kills per match with 56% headshots. The strongest map is Mirage with a 58% win rate in 69 matches. In 84 of 173 matches the rating was 1.10 or higher (49%), in 43 it was below 0.90. In 96 matches with detailed stats: 24 4Ks and 3 aces. Best month by rating: August 2026 at 1.19. w-REACTOR-w loses the most ELO on Dust 2 (−85 ELO, win rate 56%). Things go best from match 5 of the day (−60 ELO, win rate 70%). From match no. 5 of the day on, things go best: 70% win rate, −60 ELO. Improved over the last three months: Rating +0.05, Headshots +2 pp. Got weaker: Win rate −3 pp, ELO −377. Unchanged in recent months: K/R at 0.83, ADR at 87.8. Last 30 days: 18 matches, win rate 61%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.