vyze

Russia
276 matches tracked 117 matches in 30 days
Last updated:

How does vyze play?

Rating 1.19 (from 226 matches) K/R 0.81 ADR 88.5 from 276 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 89%
1.19
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 226 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 32% good 1.10 to 1.29 17% normal 0.90 to 1.09 15% weak 0.75 to 0.89 14% very weak below 0.75 14%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average. More first kills per match than the level 10 · 2,750-2,999 ELO average.
Multi-killsEntry
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (226 matches).

2,750-2,999 ELO

Compared with 10,580 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

57% of opening duels won and so well above the average (51%).

Rounds with first kill 13%+2 pp · Ø 11% better than 82%
Opening duels won 57%+6 pp · Ø 51% better than 84%

Clutch

Average
Last one alive

27% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 34%
Clutch 1v2 won 27%+6 pp · Ø 21% better than 81%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 38%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so slightly above the average (52%).

Headshot rate 54%+2 pp · Ø 52% better than 64%
AWP share of kills 8%−4 pp · Ø 12% better than 45%
K/D 1.10+0.05 · Ø 1.05 better than 61%
Pistol kills per match 2.7
Knife kills 3 in 276 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.9% of rounds and so well above the average (13.5%).

2K rounds 15.9%+2.4 pp · Ø 13.5% better than 90%
3K rounds 5.3%+1.2 pp · Ø 4.1% better than 85%
MVPs per match 2.7+0.4 · Ø 2.3 better than 79%
4Ks and aces 70x 4K, 9 aces in 226 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (71%). Lower is better.

Utility hit rate 35%+1 pp · Ø 34% better than 57%
Utility damage per round 2.8−1.0 · Ø 3.8 better than 16%
Enemies flashed per round 0.29−0.02 · Ø 0.31 better than 46%
Deaths per round 74%+3 pp · Ø 71% better than 14%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
K/R +0.26, ADR +24.6, Headshots +2 pp, Win rate +19 pp
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jun 2026.

Kills per round (K/R)

0.83
MayJunJulAugSepOct

Best month: September 2026 with 0.89. Last 3 months: 0.86 (at the start 0.60). Well above the average (0.74).

Patterns

From the last 276 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −88 ELO
36 matches · 47% win rate
On Dust 2 −71 ELO
77 matches · 53% win rate
Between 0:00 and 6:00 −55 ELO, win rate 44%
On Saturdays −60 ELO, win rate 39%

vyze loses the most ELO on Ancient: −88 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 41 · Anubis
  2. Longest win streak: 8 wins in a row · Dust 2
  3. Highest rating in a match: 2.39 · Mirage

Maps in detail

from the last 276 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 277
53% right on the average
0.78 better than 63%
86.2 better than 72%
1.14 better than 74%
54% of 291 duels better than 61%
33% of 33 situations better than 36%
Mirage75
56% better than 62%
0.79 better than 66%
87.9 better than 78%
1.14 better than 76%
59% of 377 duels better than 86%
40% of 30 situations better than 55%
Anubis45
47% better than 27%
0.86 better than 90%
93.4 better than 93%
1.24 better than 92%
56% of 221 duels better than 71%
25% of 24 situations better than 18%
Ancient36
47% better than 28%
0.85 better than 87%
90.8 better than 86%
1.19 better than 87%
59% of 138 duels better than 84%
43% of 23 situations better than 63%
Nuke19
58% better than 56%
0.81 better than 67%
86.7 better than 69%
1.30-
58% of 60 duels better than 74%
25% of 4 situations better than 17%
Cache12
50% -
0.84 -
87.5 -
1.23-
57% of 53 duels -
55% of 11 situations -
Inferno7
57% -
0.91 -
95.8 -
1.36-
72% of 32 duels -
0% of 2 situations -
Overpass4
0% -
0.51 -
56.5 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How vyze plays

Across 276 matches vyze averages K/R 0.81 and ADR 88.5; the rating across the 226 rated matches is 1.19. Biggest strength: Rating at 1.19, better than 89% of level 10 · 2,750-2,999 ELO players. Most room to improve: Deaths per round at 74%, better than only 14% of level 10 · 2,750-2,999 ELO players. Averages 18.3 kills per match with 54% headshots. The strongest map is Nuke with a 58% win rate in 19 matches. In 131 of 226 matches the rating was 1.10 or higher (58%), in 62 it was below 0.90. In 226 matches with detailed stats: 70 4Ks and 9 aces. Best month by rating: September 2026 at 1.24. vyze loses the most ELO on Ancient (−88 ELO, win rate 47%). Things go best on Mirage (+101 ELO, win rate 56%). Match no. 3 of the day goes best: 69% win rate. Improved over the last three months: K/R +0.26, ADR +24.6, Headshots +2 pp, Win rate +19 pp. Last 30 days: 117 matches, win rate 55%, net ELO −144.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.