vxd

China
On FACEIT since 2021 141 matches tracked 60 matches in 30 days
Last updated:

How does vxd play?

Rating 1.14 K/R 0.82 ADR 88.2 from 141 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 83%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 141 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 24% good 1.10 to 1.29 16% normal 0.90 to 1.09 23% weak 0.75 to 0.89 15% very weak below 0.75 15%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,250-2,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
EntryMulti-killsHeadshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (129 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 16% of rounds and so well above the average (10%).

Rounds with first kill 16%+6 pp · Ø 10% better than 98%
Opening duels won 57%+6 pp · Ø 51% better than 87%

Clutch

Average
Last one alive

24% of 1v2s won and so just above the average (22%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 48%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 66%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Strength
Where do the kills come from?

59% headshots and so well above the average (50%).

Headshot rate 59%+9 pp · Ø 50% better than 92%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 1.13+0.10 · Ø 1.03 better than 77%
Pistol kills per match 2.8

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.2% of rounds and so well above the average (4.1%).

2K rounds 14.7%+1.3 pp · Ø 13.4% better than 76%
3K rounds 6.2%+2.1 pp · Ø 4.1% better than 97%
MVPs per match 2.9+0.6 · Ø 2.3 better than 92%
4Ks and aces 32x 4K, 3 aces in 129 matches

Utility and deaths

Average
Nades, flashes and deaths

0.59 enemies flashed per round and so well above the average (0.29).

Utility hit rate 26%−9 pp · Ø 35% better than 5%
Utility damage per round 2.4−1.8 · Ø 4.2 better than 9%
Enemies flashed per round 0.59+0.30 · Ø 0.29 better than 97%
Deaths per round 73%+1 pp · Ø 72% better than 31%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether vxd is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 131 matches from the last 3 months and 9 before.

Kills per round (K/R)

0.86
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: September 2026 with 0.87.

Patterns

From the last 141 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −90 ELO
30 matches · 53% win rate
On Mirage −21 ELO
50 matches · 48% win rate
Between 12:00 and 18:00 −90 ELO, win rate 47%
On Saturdays ±0 ELO, win rate 41%

vxd loses the most ELO on Ancient: −90 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Dust 2
  2. Most kills in a match: 49 · Ancient
  3. Highest rating in a match: 2.28 · Mirage

Maps in detail

from the last 141 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage50
48% better than 34%
0.81 better than 77%
85.5 better than 72%
1.11 better than 71%
56% of 340 duels better than 76%
52% of 27 situations better than 86%
Ancient30
53% right on the average
0.84 better than 86%
88.5 better than 81%
1.17 better than 85%
55% of 164 duels better than 68%
35% of 23 situations better than 42%
Nuke18
61% better than 70%
0.80 better than 65%
88.5 better than 76%
1.16 better than 74%
56% of 108 duels better than 67%
50% of 12 situations better than 76%
Dust 215
80% better than 99%
0.89 better than 94%
94.0 better than 94%
1.24 better than 93%
63% of 81 duels better than 94%
25% of 8 situations better than 17%
Anubis14
43% -
0.76 -
84.6 -
1.04-
47% of 91 duels -
0% of 5 situations -
Inferno8
75% -
0.78 -
88.1 -
1.08-
53% of 45 duels -
100% of 2 situations -
Cache5
40% -
0.91 -
103.6 -
1.17-
74% of 23 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How vxd plays

Across 141 matches vxd averages K/R 0.82, ADR 88.2 and a rating of 1.14. Biggest strength: Rounds with first kill at 16%, better than 98% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 26%, better than only 5% of level 10 · 2,250-2,499 ELO players. Averages 18.3 kills per match with 59% headshots. The strongest map is Dust 2 with a 80% win rate in 15 matches. In 66 of 141 matches the rating was 1.10 or higher (47%), in 42 it was below 0.90. In 129 matches with detailed stats: 32 4Ks and 3 aces. Best month by rating: October 2026 at 1.20. vxd loses the most ELO on Ancient (−90 ELO, win rate 53%). Last 30 days: 60 matches, win rate 58%, net ELO −40.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.