vwll

Brazil
134 matches tracked
ELO
2,400
Peak across the last 134 matches: 2,426
Rank SA ▼ 29 places
#1,664
BR #1,091 in BR
30 days · prev. #1,635 · best #1,634
Last updated:

How does vwll play?

Rating 1.05 K/R 0.74 ADR 78.2 from 134 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 56%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 134 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 24% good 1.10 to 1.29 17% normal 0.90 to 1.09 24% weak 0.75 to 0.89 19% very weak below 0.75 16%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (58 matches).

2,250-2,499 ELO

Compared with 2,043 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 55%+4 pp · Ø 51% better than 79%

Clutch

Strength
Last one alive

28% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 46%+8 pp · Ø 38% better than 84%
Clutch 1v2 won 28%+6 pp · Ø 22% better than 86%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 38%

Weapons and aim

Average
Where do the kills come from?

1.07 K/D and so slightly above the average (1.02).

Headshot rate 51%+1 pp · Ø 50% better than 55%
AWP share of kills 14%+3 pp · Ø 11% better than 70%
K/D 1.07+0.05 · Ø 1.02 better than 63%
Pistol kills per match 3.0
Knife kills 2 in 134 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.5% of rounds and so clearly below the average (4.0%).

2K rounds 12.7%−0.7 pp · Ø 13.4% better than 31%
3K rounds 3.5%−0.5 pp · Ø 4.0% better than 24%
MVPs per match 2.5+0.2 · Ø 2.3 better than 69%
4Ks and aces 13x 4K, 0 aces in 58 matches

Utility and deaths

Average
Nades, flashes and deaths

22% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 22%−13 pp · Ø 35% better than 1%
Utility damage per round 2.3−1.8 · Ø 4.1 better than 6%
Enemies flashed per round 0.29−0.01 · Ø 0.30 better than 52%
Deaths per round 69%−3 pp · Ø 72% better than 78%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +3 pp, ELO +231
= Stayed the same
ADR at 76.4, Win rate at 57%
▼ Got worse
K/R −0.04, Rating −0.07

Aug 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: July 2026 with 0.77. Last 3 months: 0.72 (at the start 0.76). Just below the average (0.74).

Patterns

From the last 134 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −100 ELO
57 matches · 56% win rate
In match 1 of the day −9 ELO
34 matches · 44% win rate
Between 18:00 and 24:00 −25 ELO, win rate 50%

vwll loses the most ELO on Mirage: −100 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Mirage
  2. Most kills in a match: 36 · Ancient
  3. Highest rating in a match: 1.92 · Ancient

Maps in detail

from the last 134 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage57
56% better than 66%
0.75 better than 54%
79.2 better than 42%
1.05 better than 55%
56% of 265 duels better than 77%
32% of 19 situations better than 30%
Dust 228
64% better than 89%
0.77 better than 64%
81.5 better than 53%
1.10 better than 70%
52% of 138 duels better than 53%
56% of 16 situations better than 90%
Anubis20
70% better than 94%
0.74 right on the average
76.6 better than 25%
1.05 better than 56%
60% of 86 duels better than 89%
50% of 12 situations better than 79%
Ancient11
27% -
0.79 -
81.9 -
1.14-
63% of 49 duels -
67% of 6 situations -
Nuke8
63% -
0.66 -
68.9 -
0.94-
47% of 36 duels -
25% of 8 situations -
Cache7
43% -
0.62 -
64.2 -
0.82-
37% of 38 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How vwll plays

Across 134 matches vwll averages K/R 0.74, ADR 78.2 and a rating of 1.05. Biggest strength: Clutch 1v1 won at 46%, better than 84% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 22%, better than only 1% of level 10 · 2,250-2,499 ELO players. Averages 16.6 kills per match with 51% headshots. The strongest map is Anubis with a 70% win rate in 20 matches. In 56 of 134 matches the rating was 1.10 or higher (42%), in 46 it was below 0.90. In 58 matches with detailed stats: 13 4Ks and 0 aces. Best month by rating: July 2026 at 1.09. vwll loses the most ELO on Mirage (−100 ELO, win rate 56%). Things go best on Anubis (+49 ELO, win rate 70%). Match no. 3 of the day goes best: 71% win rate, +49 ELO. Improved over the last three months: Headshots +3 pp, ELO +231. Got weaker: K/R −0.04, Rating −0.07. Unchanged in recent months: ADR at 76.4, Win rate at 57%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.