vvtsb

Ukraine
On FACEIT since 2021 148 matches tracked 37 matches in 30 days
Last updated:

How does vvtsb play?

Rating 0.93 (from 120 matches) K/R 0.68 ADR 77.5 from 148 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 23%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 120 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 10% good 1.10 to 1.29 15% normal 0.90 to 1.09 27% weak 0.75 to 0.89 20% very weak below 0.75 27%
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (101 matches).

Level 7

Compared with 1,194 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

44% of opening duels won and so well below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 36%
Opening duels won 44%−7 pp · Ø 51% better than 10%

Clutch

Average
Last one alive

22% of 1v2s won and so right on the average (22%).

Clutch 1v1 won 38%−2 pp · Ø 40% better than 50%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 51%

Weapons and aim

Average
Where do the kills come from?

41% headshots and so well below the average (47%).

Headshot rate 41%−6 pp · Ø 47% better than 23%
AWP share of kills 7%−4 pp · Ø 11% better than 42%
K/D 0.96−0.07 · Ø 1.03 better than 39%
Pistol kills per match 2.4
Knife kills 3 in 148 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 2.8% of rounds and so well below the average (4.1%).

2K rounds 12.4%−1.0 pp · Ø 13.4% better than 34%
3K rounds 2.8%−1.3 pp · Ø 4.1% better than 10%
MVPs per match 2.1−0.2 · Ø 2.3 better than 40%
4Ks and aces 12x 4K, 1 ace in 101 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 30%−6 pp · Ø 36% better than 20%
Utility damage per round 3.7−0.5 · Ø 4.2 better than 41%
Enemies flashed per round 0.270.00 · Ø 0.27 right on the average
Deaths per round 71%−1 pp · Ø 72% better than 73%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Rating +0.05, Win rate +13 pp, ELO +367
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.05, ADR −5.6, Headshots −2 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: May 2026 with 0.82. Last 3 months: 0.66 (at the start 0.71). Clearly below the average (0.74).

Patterns

From the last 148 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −71 ELO
31 matches · 45% win rate
In match 1 of the day −58 ELO
45 matches · 38% win rate
On Anubis −15 ELO
22 matches · 32% win rate

vvtsb loses the most ELO on Ancient: −71 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.03 · Dust 2
  2. Longest win streak: 7 wins in a row · Dust 2
  3. Most kills in a match: 34 · Mirage

Maps in detail

from the last 148 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 262
52% right on the average
0.69 better than 34%
76.7 better than 36%
1.00 right on the average
45% of 242 duels better than 21%
34% of 32 situations better than 40%
Ancient31
45% better than 34%
0.64 better than 14%
76.1 better than 29%
0.84 better than 7%
46% of 108 duels better than 30%
33% of 15 situations better than 39%
Anubis22
32% better than 7%
0.67 better than 30%
78.1 better than 47%
0.89 better than 19%
38% of 94 duels better than 5%
42% of 12 situations better than 63%
Mirage14
43% -
0.73 -
83.5 -
0.85-
44% of 9 duels -
-
Inferno12
25% -
0.67 -
77.6 -
0.86-
43% of 44 duels -
33% of 6 situations -
Cache5
60% -
0.66 -
72.2 -
0.93-
54% of 13 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How vvtsb plays

Across 148 matches vvtsb averages K/R 0.68 and ADR 77.5; the rating across the 120 rated matches is 0.93. Most room to improve: Opening duels won at 44%, better than only 10% of level 7 players. Averages 14.8 kills per match with 41% headshots. The strongest map is Dust 2 with a 52% win rate in 62 matches. In 32 of 120 matches the rating was 1.10 or higher (27%), in 56 it was below 0.90. In 101 matches with detailed stats: 12 4Ks and 1 ace. Best month by rating: September 2026 at 0.98. vvtsb loses the most ELO on Ancient (−71 ELO, win rate 45%). Things go best on Dust 2 (+36 ELO, win rate 52%). Match no. 2 of the day goes best: 50% win rate, −21 ELO. Improved over the last three months: Rating +0.05, Win rate +13 pp, ELO +367. Got weaker: K/R −0.05, ADR −5.6, Headshots −2 pp. Last 30 days: 37 matches, win rate 43%, net ELO −108.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.