vvnwstd

Ukraine
On FACEIT since 2022 140 matches tracked 78 matches in 30 days
ELO ▼ 84
2,341
30-day peak: 2,457
Rank EU
#88,233
Ukraine #3,589 in Ukraine
Last updated:

How does vvnwstd play?

Rating 0.97 (from 90 matches) K/R 0.66 ADR 74.3 from 140 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 90 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 8% good 1.10 to 1.29 22% normal 0.90 to 1.09 26% weak 0.75 to 0.89 10% very weak below 0.75 31%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (87 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so slightly below the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 59%
Opening duels won 49%−2 pp · Ø 51% better than 29%

Clutch

Average
Last one alive

28% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 28%+6 pp · Ø 22% better than 85%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Average
Where do the kills come from?

63% headshots and so well above the average (50%).

Headshot rate 63%+13 pp · Ø 50% better than 98%
AWP share of kills 4%−7 pp · Ø 11% better than 23%
K/D 0.91−0.12 · Ø 1.03 better than 9%
Pistol kills per match 2.9
Knife kills 1 in 140 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.5% of rounds and so clearly below the average (13.4%).

2K rounds 11.5%−1.9 pp · Ø 13.4% better than 7%
3K rounds 3.4%−0.7 pp · Ø 4.1% better than 19%
MVPs per match 2.0−0.3 · Ø 2.3 better than 15%
4Ks and aces 19x 4K, 2 aces in 87 matches

Utility and deaths

Average
Nades, flashes and deaths

0.60 enemies flashed per round and so well above the average (0.29).

Utility hit rate 32%−3 pp · Ø 35% better than 30%
Utility damage per round 4.6+0.4 · Ø 4.2 better than 64%
Enemies flashed per round 0.60+0.31 · Ø 0.29 better than 97%
Deaths per round 73%+1 pp · Ø 72% better than 31%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.07, ADR +4.1, Win rate +6 pp
= Stayed the same
Rating at 0.97, Headshots at 62%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jun 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: September 2026 with 0.69. Last 3 months: 0.69 (at the start 0.62). Clearly below the average (0.74).

Patterns

From the last 140 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −120 ELO
32 matches · 47% win rate
In match 2 of the day −60 ELO
29 matches · 41% win rate
On Wednesdays −30 ELO, win rate 41%

vvnwstd loses the most ELO on Mirage: −120 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Mirage
  2. Highest rating in a match: 2.41 · Ancient
  3. Most kills in a match: 37 · Dust 2

Maps in detail

from the last 140 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient41
51% better than 46%
0.69 better than 23%
76.0 better than 22%
0.99 better than 34%
53% of 138 duels better than 55%
57% of 14 situations better than 89%
Mirage32
47% better than 30%
0.68 better than 21%
77.7 better than 31%
1.00 better than 37%
51% of 114 duels right on the average
21% of 14 situations better than 10%
Dust 231
55% better than 62%
0.63 better than 6%
68.7 better than 3%
0.95 better than 20%
50% of 139 duels better than 42%
33% of 9 situations better than 38%
Inferno16
56% better than 55%
0.68 better than 19%
77.1 better than 23%
1.07-
50% of 48 duels better than 28%
0% of 2 situations better than 2%
Anubis12
50% -
0.67 -
78.3 -
0.81-
35% of 17 duels -
100% of 2 situations -
Cache4
25% -
0.52 -
64.2 -
0.70-
20% of 15 duels -
0% of 2 situations -
Overpass3
67% -
0.46 -
61.6 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How vvnwstd plays

Across 140 matches vvnwstd averages K/R 0.66 and ADR 74.3; the rating across the 90 rated matches is 0.97. Biggest strength: Headshot rate at 63%, better than 98% of level 10 · 2,250-2,499 ELO players. Most room to improve: K/D at 0.91, better than only 9% of level 10 · 2,250-2,499 ELO players. Averages 14.5 kills per match with 63% headshots. The strongest map is Inferno with a 56% win rate in 16 matches. In 30 of 90 matches the rating was 1.10 or higher (33%), in 37 it was below 0.90. In 87 matches with detailed stats: 19 4Ks and 2 aces. Best month by rating: June 2026 at 1.00. vvnwstd loses the most ELO on Mirage (−120 ELO, win rate 47%). Things go best from match 5 of the day (+60 ELO, win rate 56%). Match no. 1 of the day goes best: 57% win rate, −60 ELO. Improved over the last three months: K/R +0.07, ADR +4.1, Win rate +6 pp. Unchanged in recent months: Rating at 0.97, Headshots at 62%. Last 30 days: 78 matches, win rate 55%, net ELO −60.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.