vvc

New Zealand
On FACEIT since 2025 372 matches tracked 82 matches in 30 days
ELO ▲ 250
2,736
30-day peak: 2,836
Rank EU
#22,458
New Zealand #8 in New Zealand
Last updated:

How does vvc play?

Rating 1.10 (from 361 matches) K/R 0.81 ADR 85.3 from 372 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 70%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 361 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 24% good 1.10 to 1.29 23% normal 0.90 to 1.09 21% weak 0.75 to 0.89 15% very weak below 0.75 13%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (292 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so slightly above the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 43%
Opening duels won 54%+2 pp · Ø 52% better than 68%

Clutch

Average
Last one alive

34% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 25%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 32%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 58%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (51%).

Headshot rate 57%+6 pp · Ø 51% better than 83%
AWP share of kills 5%−7 pp · Ø 12% better than 29%
K/D 1.10+0.06 · Ø 1.04 better than 66%
Pistol kills per match 2.5
Knife kills 6 in 372 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.2% of rounds and so clearly above the average (13.6%).

2K rounds 15.2%+1.6 pp · Ø 13.6% better than 82%
3K rounds 4.5%+0.3 pp · Ø 4.2% better than 63%
MVPs per match 2.3−0.1 · Ø 2.4 better than 42%
4Ks and aces 62x 4K, 6 aces in 292 matches

Utility and deaths

Weakness
Nades, flashes and deaths

1.5 utility damage per round and so well below the average (4.1).

Utility hit rate 29%−6 pp · Ø 35% better than 15%
Utility damage per round 1.5−2.6 · Ø 4.1 better than 1%
Enemies flashed per round 0.12−0.18 · Ø 0.30 better than 5%
Deaths per round 74%+3 pp · Ø 71% better than 16%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Win rate +4 pp, ELO +292
= Stayed the same
K/R at 0.81, ADR at 84.6, Headshots at 57%
▼ Got worse
Rating −0.05

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: July 2026 with 0.85. Last 3 months: 0.81 (at the start 0.83). Clearly above the average (0.75).

Patterns

From the last 372 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −10 ELO
62 matches · 47% win rate
In match 2 of the day +5 ELO
62 matches · 45% win rate
On Mondays +5 ELO, win rate 34%

vvc loses the most ELO on Ancient: −10 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.30 · Mirage
  2. Longest win streak: 9 wins in a row · Cache
  3. Most kills in a match: 52 · Anubis

Maps in detail

from the last 372 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage151
52% better than 46%
0.81 better than 76%
86.3 better than 73%
1.09 better than 64%
55% of 599 duels better than 69%
42% of 77 situations better than 61%
Dust 280
48% better than 34%
0.80 better than 73%
82.9 better than 58%
1.07 better than 58%
52% of 284 duels right on the average
23% of 47 situations better than 12%
Ancient62
47% better than 31%
0.87 better than 92%
89.2 better than 83%
1.17 better than 85%
56% of 282 duels better than 73%
41% of 32 situations better than 58%
Anubis44
75% better than 97%
0.83 better than 83%
85.8 better than 70%
1.14 better than 77%
49% of 181 duels better than 33%
32% of 19 situations better than 32%
Nuke14
0% -
0.74 -
80.8 -
0.99-
47% of 49 duels -
9% of 11 situations -
Cache12
58% -
0.78 -
79.1 -
1.12-
57% of 44 duels -
36% of 11 situations -
Inferno8
50% -
0.78 -
74.5 -
1.00-
56% of 27 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How vvc plays

Across 372 matches vvc averages K/R 0.81 and ADR 85.3; the rating across the 361 rated matches is 1.10. Biggest strength: Headshot rate at 57%, better than 83% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility damage per round at 1.5, better than only 1% of level 10 · 2,500-2,749 ELO players. Averages 18.2 kills per match with 57% headshots. The strongest map is Anubis with a 75% win rate in 44 matches. In 183 of 361 matches the rating was 1.10 or higher (51%), in 102 it was below 0.90. In 292 matches with detailed stats: 62 4Ks and 6 aces. Best month by rating: July 2026 at 1.15. vvc loses the most ELO on Ancient (−10 ELO, win rate 47%). Things go best on Mirage (+74 ELO, win rate 52%). Improved over the last three months: Win rate +4 pp, ELO +292. Got weaker: Rating −0.05. Unchanged in recent months: K/R at 0.81, ADR at 84.6, Headshots at 57%. Last 30 days: 82 matches, win rate 51%, net ELO +29.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.