vvassupp

KR
140 matches tracked
Last updated:

How does vvassupp play?

Rating 1.12 K/R 0.81 ADR 86.5 from 140 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 81%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 140 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 22% good 1.10 to 1.29 16% normal 0.90 to 1.09 25% weak 0.75 to 0.89 11% very weak below 0.75 18%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (71 matches).

2,250-2,499 ELO

Compared with 2,052 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 92%
Opening duels won 56%+6 pp · Ø 50% better than 84%

Clutch

Strength
Last one alive

60% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 60%+21 pp · Ø 39% better than 99%
Clutch 1v2 won 28%+8 pp · Ø 20% better than 86%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 28%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so well above the average (50%).

Headshot rate 56%+6 pp · Ø 50% better than 83%
AWP share of kills 20%+9 pp · Ø 11% better than 85%
K/D 1.09+0.09 · Ø 1.00 better than 66%
Pistol kills per match 3.7
Knife kills 2 in 140 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.5% of rounds and so well above the average (4.0%).

2K rounds 14.7%+1.6 pp · Ø 13.1% better than 78%
3K rounds 6.5%+2.5 pp · Ø 4.0% better than 98%
MVPs per match 2.7+0.5 · Ø 2.2 better than 85%
4Ks and aces 29x 4K, 2 aces in 71 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 37%+2 pp · Ø 35% better than 64%
Utility damage per round 3.2−0.9 · Ø 4.1 better than 22%
Enemies flashed per round 0.19−0.11 · Ø 0.30 better than 20%
Deaths per round 75%+3 pp · Ø 72% better than 12%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.08, Rating +0.12, ADR +8.2, Headshots +3 pp, Win rate +4 pp
= Stayed the same
Nothing clear
▼ Got worse
ELO −258

Aug 2026 compared with Jul 2026.

Kills per round (K/R)

0.85
MayJunJulAugSepOct

Last 3 months: 0.85 (at the start 0.77). Well above the average (0.72).

Patterns

From the last 140 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −24 ELO
29 matches · 41% win rate
On Thursdays −30 ELO, win rate 42%

vvassupp loses the most ELO in match 1 of the day: −24 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Mirage
  2. Highest rating in a match: 2.15 · Dust 2
  3. Most kills in a match: 36 · Dust 2

Maps in detail

from the last 140 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage39
51% better than 46%
0.76 better than 58%
81.6 better than 54%
1.03 better than 48%
45% of 198 duels better than 17%
50% of 16 situations better than 80%
Dust 232
44% better than 25%
0.79 better than 72%
83.9 better than 65%
1.09 better than 67%
57% of 189 duels better than 79%
69% of 13 situations better than 98%
Ancient25
52% right on the average
0.88 better than 93%
95.1 better than 95%
1.23 better than 93%
59% of 145 duels better than 86%
36% of 11 situations better than 44%
Anubis21
48% better than 36%
0.79 better than 72%
85.8 better than 72%
1.09 better than 67%
49% of 103 duels better than 33%
36% of 11 situations better than 41%
Nuke14
29% -
0.94 -
93.0 -
1.33-
54% of 65 duels -
40% of 5 situations -
Inferno5
40% -
0.86 -
94.6 -
1.23-
67% of 30 duels -
67% of 3 situations -
Cache4
75% -
0.74 -
76.4 -
1.12-
56% of 16 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How vvassupp plays

Across 140 matches vvassupp averages K/R 0.81, ADR 86.5 and a rating of 1.12. Biggest strength: Clutch 1v1 won at 60%, better than 99% of level 10 · 2,250-2,499 ELO players. Most room to improve: Deaths per round at 75%, better than only 12% of level 10 · 2,250-2,499 ELO players. Averages 17.6 kills per match with 56% headshots. The strongest map is Ancient with a 52% win rate in 25 matches. In 64 of 140 matches the rating was 1.10 or higher (46%), in 41 it was below 0.90. In 71 matches with detailed stats: 29 4Ks and 2 aces. vvassupp loses the most ELO in match 1 of the day (−24 ELO, win rate 41%). Things go best in match 3 of the day (+90 ELO, win rate 59%). Match no. 3 of the day goes best: 59% win rate, +90 ELO. Improved over the last three months: K/R +0.08, Rating +0.12, ADR +8.2, Headshots +3 pp, Win rate +4 pp. Got weaker: ELO −258.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.