vv1ndOvv

Italy
97 matches tracked
Last updated:

How does vv1ndOvv play?

Rating 1.03 K/R 0.73 ADR 77.5 from 97 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 97 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 13% good 1.10 to 1.29 18% normal 0.90 to 1.09 31% weak 0.75 to 0.89 18% very weak below 0.75 16%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average.
AWPer
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (84 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

62% of opening duels won and so well above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 61%
Opening duels won 62%+11 pp · Ø 51% better than 98%

Clutch

Average
Last one alive

17% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 28%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 22%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

40% headshots and so well below the average (50%).

Headshot rate 40%−10 pp · Ø 50% better than 6%
AWP share of kills 31%+20 pp · Ø 11% better than 96%
K/D 1.07+0.04 · Ø 1.03 better than 60%
Pistol kills per match 2.7

Impact

Weakness
Damage and big rounds

2.0 MVPs per match and so well below the average (2.3).

2K rounds 12.8%−0.6 pp · Ø 13.4% better than 31%
3K rounds 3.4%−0.7 pp · Ø 4.1% better than 18%
MVPs per match 2.0−0.3 · Ø 2.3 better than 13%
4Ks and aces 11x 4K, 2 aces in 84 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 34%−1 pp · Ø 35% better than 46%
Utility damage per round 4.20.0 · Ø 4.2 right on the average
Enemies flashed per round 0.29−0.01 · Ø 0.30 better than 50%
Deaths per round 69%−3 pp · Ø 72% better than 78%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether vv1ndOvv is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 84 matches from the last 3 months and 13 before.

Kills per round (K/R)

0.74
MarAprMayJunJulAugSepOct

Best month: March 2026 with 0.75.

Patterns

From the last 97 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −55 ELO
24 matches · 58% win rate
In match 1 of the day +23 ELO
21 matches · 43% win rate
Between 18:00 and 24:00 −83 ELO, win rate 48%

vv1ndOvv loses the most ELO on Mirage: −55 ELO, 58% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 30 · Dust 2
  2. Highest rating in a match: 2.49 · Dust 2
  3. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 97 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 234
50% better than 43%
0.78 better than 68%
82.7 better than 58%
1.11 better than 72%
62% of 145 duels better than 93%
36% of 22 situations better than 48%
Mirage24
58% better than 75%
0.75 better than 53%
77.3 better than 31%
1.03 better than 48%
70% of 86 duels better than 99%
31% of 16 situations better than 28%
Cache14
50% -
0.71 -
75.4 -
1.00-
64% of 47 duels -
67% of 9 situations -
Ancient10
40% -
0.59 -
68.2 -
0.78-
47% of 36 duels -
14% of 7 situations -
Inferno9
89% -
0.74 -
78.4 -
1.10-
67% of 39 duels -
50% of 2 situations -
Overpass5
60% -
0.72 -
71.3 -
1.07-
87% of 15 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How vv1ndOvv plays

Across 97 matches vv1ndOvv averages K/R 0.73, ADR 77.5 and a rating of 1.03. Biggest strength: Opening duels won at 62%, better than 98% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 40%, better than only 6% of level 10 · 2,250-2,499 ELO players. Averages 15.8 kills per match with 40% headshots. The strongest map is Mirage with a 58% win rate in 24 matches. In 34 of 97 matches the rating was 1.10 or higher (35%), in 33 it was below 0.90. In 84 matches with detailed stats: 11 4Ks and 2 aces. Best month by rating: March 2026 at 1.08. vv1ndOvv loses the most ELO on Mirage (−55 ELO, win rate 58%). Things go best on Dust 2 (+29 ELO, win rate 50%).

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.