vuja000

Serbia
On FACEIT since 2021 141 matches tracked 20 matches in 30 days
Last updated:

How does vuja000 play?

Rating 0.92 (from 91 matches) K/R 0.65 ADR 75.2 from 141 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 13%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 49%
Rating distribution from 91 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 13% good 1.10 to 1.29 15% normal 0.90 to 1.09 21% weak 0.75 to 0.89 22% very weak below 0.75 29%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (57 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so right on the average (10%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 50%0 pp · Ø 50% right on the average

Clutch

Average
Last one alive

23% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 23%−15 pp · Ø 38% better than 2%
Clutch 1v2 won 24%+4 pp · Ø 20% better than 69%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 29%

Weapons and aim

Average
Where do the kills come from?

0.92 K/D and so slightly below the average (1.00).

Headshot rate 50%+2 pp · Ø 48% better than 62%
AWP share of kills 1%−10 pp · Ø 11% better than 6%
K/D 0.92−0.08 · Ø 1.00 better than 17%
Pistol kills per match 2.5
Knife kills 1 in 141 matches

Impact

Average
Damage and big rounds

1.7 MVPs per match and so well below the average (2.2).

2K rounds 12.3%−0.8 pp · Ø 13.1% better than 25%
3K rounds 3.7%−0.2 pp · Ø 3.9% better than 37%
MVPs per match 1.7−0.5 · Ø 2.2 better than 3%
4Ks and aces 5x 4K, 1 ace in 57 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 70% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 38%+2 pp · Ø 36% better than 70%
Utility damage per round 4.8+0.6 · Ø 4.2 better than 70%
Enemies flashed per round 0.33+0.05 · Ø 0.28 better than 67%
Deaths per round 70%−2 pp · Ø 72% better than 76%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.04, Rating +0.09
= Stayed the same
ADR at 76.9
▼ Got worse
Headshots −2 pp, Win rate −12 pp, ELO −198

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: May 2026 with 0.71. Last 3 months: 0.67 (at the start 0.63). Slightly below the average (0.72).

Patterns

From the last 141 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −31 ELO
39 matches · 54% win rate
In match 2 of the day −31 ELO
38 matches · 42% win rate
On Sundays −46 ELO, win rate 42%

vuja000 loses the most ELO on Dust 2: −31 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Dust 2
  2. Highest rating in a match: 1.77 · Ancient
  3. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 141 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage46
63% better than 88%
0.65 better than 14%
74.9 better than 22%
0.94 better than 24%
52% of 105 duels better than 59%
38% of 16 situations right on the average
Dust 239
54% better than 63%
0.64 better than 11%
74.0 better than 20%
0.89 better than 11%
47% of 99 duels better than 30%
20% of 5 situations better than 9%
Ancient19
53% better than 58%
0.64 better than 9%
74.5 better than 18%
1.00-
34% of 44 duels better than 1%
50% of 6 situations better than 79%
Anubis18
44% better than 28%
0.63 better than 7%
73.4 better than 14%
0.89-
52% of 42 duels better than 57%
0% of 7 situations better than 2%
Nuke10
70% -
0.76 -
86.4 -
1.08-
53% of 34 duels -
67% of 3 situations -
Cache6
33% -
0.54 -
66.4 -
0.73-
32% of 19 duels -
33% of 3 situations -
Inferno3
67% -
0.61 -
89.6 -
0.85-
50% of 14 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How vuja000 plays

Across 141 matches vuja000 averages K/R 0.65 and ADR 75.2; the rating across the 91 rated matches is 0.92. Biggest strength: Deaths per round at just 70% (lower is better), better than 76% of level 9 players. Most room to improve: Clutch 1v1 won at 23%, better than only 2% of level 9 players. Averages 14.1 kills per match with 50% headshots. The strongest map is Nuke with a 70% win rate in 10 matches. In 26 of 91 matches the rating was 1.10 or higher (29%), in 46 it was below 0.90. In 57 matches with detailed stats: 5 4Ks and 1 ace. Best month by rating: October 2026 at 1.04. vuja000 loses the most ELO on Dust 2 (−31 ELO, win rate 54%). Things go best in match 1 of the day (+30 ELO, win rate 69%). Match no. 1 of the day goes best: 69% win rate, +30 ELO. Improved over the last three months: K/R +0.04, Rating +0.09. Got weaker: Headshots −2 pp, Win rate −12 pp, ELO −198. Unchanged in recent months: ADR at 76.9. Last 30 days: 20 matches, win rate 55%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.