Opening
AverageClutch
StrengthWeapons and aim
AverageImpact
StrengthUtility and deaths
StrengthProgress
One value per month, dashed line is the Level 9 averageLast 3 months compared with the first months with matches.
Kills per round (K/R)
Best month: August 2026 with 0.83.
Rating, 1.00 is an average match
Damage per round (ADR)
Best month: August 2026 with 89.0.
Share of headshot kills
Best month: October 2026 with 53%.
Matches won (win rate)
Best month: August 2026 with 55%.
Best month: September 2026 with 2,060.
Rounds with first kill
Best month: August 2026 with 9%.
1v1 clutches won
Best month: August 2026 with 44%.
Patterns
From the last 136 matches, each row based on 20+ matches.Where does the ELO go?
vudi120 loses the most ELO in match 2 of the day: −253 ELO, 32% wins
Records and milestones
from recorded matches- Longest win streak: 7 wins in a row · Mirage
- Most kills in a match: 44 · Mirage
Maps in detail
from the last 136 matchesCompared with players on the same level who have at least 15 matches on the map.
How vudi120 plays
Biggest strength: Rounds with a death at 66%. That is better than 97% of players on level 9. On average 17.6 kills per match, 48% of them headshots. The strongest map is Mirage with a 58% win rate in 43 matches. In 136 matches with detailed stats: 23 4Ks and 3 aces. vudi120 loses the most ELO in match 2 of the day (−253 ELO, win rate 32%). Things go best on Mirage (+190 ELO, win rate 58%). Last 30 days: 46 matches, win rate 52%, ELO balance −50.
How to read the numbers
Next to each value is the comparison with players on the same FACEIT level (here level 9): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.
- Rounds with first kill
- Share of rounds with the first kill of the round.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- Rounds with 2K
- Share of rounds with exactly 2 kills.
- Rounds with 3K
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility with impact
- Share of nades that deal damage or blind.
- Utility damage per round
- Damage from grenades and molotovs per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Rounds with a death
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with at least a normal rating (0.90 and up).
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.