vudi120

vudi120

HU
136 matches tracked 46 matches in 30 days
Last updated:

How does vudi120 play?

K/R 0.77 ADR 85.1 from 136 matches
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 9 average.
Clutcher
better than most on level 9 midfield weaker than most

Opening

Average
The first duels of the round
Rounds with first kill 9%−1.0 pp better than 34%
Opening duels won 56%+6 pp better than 88%

Clutch

Strength
Last one alive
Clutch 1v1 won 37%−2 pp better than 42%
Clutch 1v2 won 29%+8 pp better than 90%
Clutch kills per match 2.4+0.7 better than 95%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 48%0 pp level
AWP share of kills 12%+1 pp better than 65%
K/D 1.17+0.16 better than 92%
Pistol kills per match 3.4
Knife kills 3 in 136 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 14.8%+1.7 pp better than 85%
Rounds with 3K 3.7%−0.2 pp better than 40%
MVPs per match 2.5+0.2 better than 77%
4Ks and aces 23x 4K, 3 aces in 136 matches

Utility and deaths

Strength
Nades, flashes and deaths
Utility with impact 32%−3 pp better than 29%
Utility damage per round 5.2+0.9 better than 75%
Enemies flashed per round 0.60+0.32 better than 97%
Rounds with a death 66%−6.0 pp better than 97%

Progress

One value per month, dashed line is the Level 9 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.73
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: August 2026 with 0.83.

Patterns

From the last 136 matches, each row based on 20+ matches.

Where does the ELO go?

In match 2 of the day −253 ELO
31 matches · 32% wins
On Dust 2 −116 ELO
22 matches · 50% wins
On Ancient −86 ELO
35 matches · 51% wins

vudi120 loses the most ELO in match 2 of the day: −253 ELO, 32% wins

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Most kills in a match: 44 · Mirage

Maps in detail

from the last 136 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage43
58% better than 76%
0.80 better than 81%
86.3 better than 80%
-
65% of 149 duels better than 98%
41% of 44 situations better than 59%
Ancient35
51% better than 52%
0.79 better than 78%
88.1 better than 84%
-
50% of 117 duels level
41% of 32 situations better than 61%
Dust 222
50% level
0.71 better than 41%
79.8 better than 50%
-
58% of 79 duels better than 87%
44% of 18 situations better than 66%
Inferno14
36% –
0.83 –
81.8 –
-
49% of 43 duels –
17% of 12 situations –
Cache12
58% –
0.71 –
85.8 –
-
44% of 52 duels –
25% of 8 situations –
Nuke6
17% –
0.78 –
84.0 –
-
63% of 24 duels –
0% of 3 situations –
Anubis4
75% –
0.76 –
83.6 –
-
71% of 7 duels –
40% of 5 situations –

Compared with players on the same level who have at least 15 matches on the map.

How vudi120 plays

Biggest strength: Rounds with a death at 66%. That is better than 97% of players on level 9. On average 17.6 kills per match, 48% of them headshots. The strongest map is Mirage with a 58% win rate in 43 matches. In 136 matches with detailed stats: 23 4Ks and 3 aces. vudi120 loses the most ELO in match 2 of the day (−253 ELO, win rate 32%). Things go best on Mirage (+190 ELO, win rate 58%). Last 30 days: 46 matches, win rate 52%, ELO balance −50.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 9): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.