vtx_
How does vtx_ play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (92 matches).
Compared with 2,150 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 9% of rounds and so clearly below the average (10%).
Clutch
Average1.4 clutch kills per match and so well below the average (1.7).
Weapons and aim
Average0.91 K/D and so clearly below the average (1.03).
Impact
WeaknessExactly 2 kills in 11.1% of rounds and so well below the average (13.4%).
Utility and deaths
Average5.6 utility damage per round and so well above the average (4.2).
Progress
One value per month, dashed line is the level 10 · 2,250-2,499 ELO averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: September 2026 with 0.69. Last 3 months unchanged at 0.67. Clearly below the average (0.74).
Rating, 1.00 is an average match
Best month: September 2026 with 0.97. Last 3 months: 0.93 (at the start 0.86). Clearly below the average (1.03).
Damage per round (ADR)
Best month: October 2026 with 79.9. Last 3 months: 77.9 (at the start 76.0). Slightly below the average (80.8).
Share of headshot kills
Best month: August 2026 with 66%. Last 3 months: 52% (at the start 55%). Slightly above the average (50%).
Matches won (win rate)
Best month: June 2026 with 47%. Last 3 months: 43% (at the start 45%). Well below the average (50%).
Best month: August 2026 with 2,416.
Rounds with first kill
Best month: October 2026 with 10%.
1v1 clutches won
Best month: August 2026 with 58%.
Patterns
From the last 158 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
vtx_ loses the most ELO in match 3 of the day: −13 ELO, 31% win rate
Records and milestones
from recorded matches- Most kills in a match: 35 · Mirage
- Highest rating in a match: 2.27 · Mirage
- Longest win streak: 5 wins in a row · Inferno
Maps in detail
from the last 158 matchesCompared with players on the same level who have at least 15 matches on the map.
How vtx_ plays
Across 158 matches vtx_ averages K/R 0.67 and ADR 77.1; the rating across the 124 rated matches is 0.91. Biggest strength: Utility damage per round at 5.6, better than 85% of level 10 · 2,250-2,499 ELO players. Most room to improve: Rating at 0.91, better than only 5% of level 10 · 2,250-2,499 ELO players. Averages 14.8 kills per match with 53% headshots. The strongest map is Anubis with a 79% win rate in 14 matches. In 34 of 124 matches the rating was 1.10 or higher (27%), in 67 it was below 0.90. In 92 matches with detailed stats: 17 4Ks and 0 aces. Best month by rating: September 2026 at 0.97. vtx_ loses the most ELO in match 3 of the day (−13 ELO, win rate 31%). Things go best from match 5 of the day (+49 ELO, win rate 53%). From match no. 5 of the day on, things go best: 53% win rate, +49 ELO. Improved over the last three months: Rating +0.07. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.67, ADR at 77.9, Win rate at 43%. Last 30 days: 52 matches, win rate 46%, net ELO −18.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.