vstickpro

Bhutan
On FACEIT since 2024 146 matches tracked 51 matches in 30 days
Last updated:

How does vstickpro play?

Rating 1.16 K/R 0.84 ADR 91.4 from 146 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 86%
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.44 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 146 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 27% good 1.10 to 1.29 19% normal 0.90 to 1.09 16% weak 0.75 to 0.89 12% very weak below 0.75 19%
Player type
Deals serious damage
More damage per round than the level 10 · 2,500-2,749 ELO average.
Damage
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (99 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 48%−4 pp · Ø 52% better than 19%

Clutch

Average
Last one alive

29% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 63%
Clutch 1v2 won 29%+8 pp · Ø 21% better than 89%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 18%

Weapons and aim

Average
Where do the kills come from?

1.15 K/D and so clearly above the average (1.04).

Headshot rate 53%+2 pp · Ø 51% better than 65%
AWP share of kills 7%−5 pp · Ø 12% better than 39%
K/D 1.15+0.11 · Ø 1.04 better than 79%
Pistol kills per match 3.2
Knife kills 2 in 146 matches

Impact

Average
Damage and big rounds

2.9 MVPs per match and so well above the average (2.4).

2K rounds 13.6%+0.2 pp · Ø 13.4% better than 49%
3K rounds 4.5%+0.3 pp · Ø 4.2% better than 64%
MVPs per match 2.9+0.5 · Ø 2.4 better than 92%
4Ks and aces 16x 4K, 3 aces in 99 matches

Utility and deaths

Average
Nades, flashes and deaths

0.19 enemies flashed per round and so well below the average (0.30).

Utility hit rate 33%−2 pp · Ø 35% better than 39%
Utility damage per round 3.1−1.0 · Ø 4.1 better than 24%
Enemies flashed per round 0.19−0.11 · Ø 0.30 better than 18%
Deaths per round 73%+1 pp · Ø 72% better than 26%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Win rate +7 pp, ELO +726
= Stayed the same
Headshots at 53%
▼ Got worse
K/R −0.24, Rating −0.35, ADR −21.9

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: July 2026 with 1.00. Last 3 months: 0.76 (at the start 1.00). Just above the average (0.74).

Patterns

From the last 146 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −103 ELO
63 matches · 59% win rate
On Anubis −49 ELO
24 matches · 54% win rate
On Sundays −59 ELO, win rate 52%

vstickpro loses the most ELO on Mirage: −103 ELO, 59% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Dust 2
  2. Most kills in a match: 40 · Mirage
  3. Highest rating in a match: 2.56 · Mirage

Maps in detail

from the last 146 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage63
59% better than 76%
0.88 better than 92%
95.1 better than 95%
1.22 better than 91%
52% of 359 duels right on the average
39% of 31 situations right on the average
Ancient30
53% right on the average
0.81 better than 75%
90.3 better than 85%
1.11 better than 69%
52% of 151 duels better than 47%
18% of 17 situations better than 8%
Anubis24
54% better than 57%
0.83 better than 85%
91.1 better than 89%
1.16 better than 83%
50% of 116 duels better than 36%
38% of 13 situations better than 47%
Dust 218
67% better than 91%
0.80 better than 74%
88.8 better than 81%
1.10 better than 66%
52% of 122 duels right on the average
40% of 5 situations better than 55%
Cache7
43% -
0.79 -
79.9 -
1.10-
36% of 28 duels -
38% of 8 situations -
Nuke3
67% -
0.76 -
81.7 -
1.07-
38% of 13 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How vstickpro plays

Across 146 matches vstickpro averages K/R 0.84, ADR 91.4 and a rating of 1.16. Biggest strength: Damage per round (ADR) at 91.4, better than 91% of level 10 · 2,500-2,749 ELO players. Most room to improve: Opening duels won at 48%, better than only 19% of level 10 · 2,500-2,749 ELO players. Averages 18.3 kills per match with 53% headshots. The strongest map is Dust 2 with a 67% win rate in 18 matches. In 78 of 146 matches the rating was 1.10 or higher (53%), in 45 it was below 0.90. In 99 matches with detailed stats: 16 4Ks and 3 aces. Best month by rating: July 2026 at 1.40. vstickpro loses the most ELO on Mirage (−103 ELO, win rate 59%). Things go best on Ancient (+9 ELO, win rate 53%). From match no. 5 of the day on, things go best: 67% win rate, −27 ELO. Improved over the last three months: Win rate +7 pp, ELO +726. Got weaker: K/R −0.24, Rating −0.35, ADR −21.9. Unchanged in recent months: Headshots at 53%. Last 30 days: 51 matches, win rate 61%, net ELO +9.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.