vqli

RO
124 matches tracked 25 matches in 30 days
Last updated:

How does vqli play?

Rating 1.00 (from 27 matches) K/R 0.71 ADR 75.6 from 124 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
level on level 8
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with at least a normal rating (0.90 and up). 67%
Rating spread from 27 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 15% good 1.10 to 1.29 15% normal 0.90 to 1.09 33% weak 0.75 to 0.89 19% very weak below 0.75 15%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 8 average. More first kills per match than the level 8 average.
AWPerEntry
better than most on level 8 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (79 matches).

Opening

Average
The first duels of the round
Rounds with first kill 12%+2 pp better than 77%
Opening duels won 53%+3 pp better than 73%

Clutch

Weakness
Last one alive
Clutch 1v1 won 23%−15 pp better than 2%
Clutch 1v2 won 14%−8 pp better than 10%
Clutch kills per match 1.6−0.1 better than 47%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 45%−2 pp better than 36%
AWP share of kills 27%+17 pp better than 95%
K/D 0.99−0.01 better than 44%
Pistol kills per match 2.8
Knife kills 2 in 124 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.8%+0.7 pp better than 67%
Rounds with 3K 3.6%−0.3 pp better than 34%
MVPs per match 2.1−0.1 better than 33%
4Ks and aces 13x 4K, 1 ace in 79 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 36%+1 pp better than 58%
Utility damage per round 3.8−0.4 better than 42%
Enemies flashed per round 0.12−0.16 better than 11%
Rounds with a death 71%−1 pp better than 67%

Progress

One value per month, dashed line is the Level 8 average
▲ Improved
ELO +107
= Stayed the same
K/R at 0.71, ADR at 75.9, Headshots at 45%
▼ Got worse
Win rate −12 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: August 2026 with 0.71. Last 3 months: 0.71 (at the start 0.70).

Patterns

From the last 124 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Mirage −82 ELO
41 matches · 46% wins
On Ancient −6 ELO
20 matches · 45% wins
Between 12:00 and 18:00 −100 ELO, win rate 41%

vqli loses the most ELO on Mirage: −82 ELO, 46% wins

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Mirage
  2. Highest rating in a match: 1.83 · Mirage
  3. Most kills in a match: 35 · Ancient

Maps in detail

from the last 124 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage41
46% better than 31%
0.73 level
76.8 better than 33%
1.06-
49% of 190 duels better than 39%
31% of 35 situations better than 30%
Dust 231
52% better than 55%
0.68 better than 27%
75.9 better than 27%
1.01-
50% of 151 duels better than 46%
17% of 18 situations better than 7%
Ancient20
45% better than 28%
0.76 better than 67%
82.0 better than 58%
0.98-
54% of 107 duels better than 71%
22% of 9 situations better than 13%
Anubis18
56% better than 68%
0.68 better than 21%
70.3 better than 6%
0.83-
49% of 77 duels better than 43%
17% of 6 situations better than 6%
Inferno7
43% -
0.66 -
67.6 -
-
38% of 24 duels -
0% of 7 situations -
Cache4
50% -
0.56 -
59.0 -
-
23% of 13 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How vqli plays

Across 124 matches vqli averages K/R 0.71 and ADR 75.6; the rating across the 27 rated matches is 1.00. Biggest strength: Rounds with first kill at 12%. That is better than 77% of players on level 8. Most room to improve: Clutch 1v1 won at 23%. That is better than only 2% of players on level 8. On average 15.4 kills per match, 45% of them headshots. The strongest map is Anubis with a 56% win rate in 18 matches. In 9 of 27 matches the rating was 1.10 or higher (33%), in 9 it was below 0.90. In 79 matches with detailed stats: 13 4Ks and 1 aces. Best month by rating: September 2026 at 1.00. vqli loses the most ELO on Mirage (−82 ELO, win rate 46%). Things go best on Dust 2 (+1 ELO, win rate 52%). Improved over the last three months: ELO +107. Got weaker: Win rate −12 pp. Unchanged in recent months: K/R at 0.71, ADR at 75.9, Headshots at 45%. Last 30 days: 25 matches, win rate 52%, ELO balance −74.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 8): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.