vpog

Christmas Island
On FACEIT since 2015 371 matches tracked 148 matches in 30 days
ELO ▲ 20
2,556
30-day peak: 2,796
Rank EU
#43,432
Christmas Island #28 in Christmas Island
Last updated:

How does vpog play?

Rating 1.03 (from 362 matches) K/R 0.74 ADR 80.5 from 371 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 42%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 362 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 21% normal 0.90 to 1.09 27% weak 0.75 to 0.89 13% very weak below 0.75 21%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (313 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 14%
Opening duels won 48%−4 pp · Ø 52% better than 18%

Clutch

Average
Last one alive

25% of 1v2s won and so slightly above the average (21%).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 67%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 73%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

55% headshots and so clearly above the average (51%).

Headshot rate 55%+4 pp · Ø 51% better than 75%
AWP share of kills 3%−9 pp · Ø 12% better than 18%
K/D 1.02−0.02 · Ø 1.04 better than 36%
Pistol kills per match 3.0

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.5% of rounds and so clearly below the average (13.6%).

2K rounds 12.5%−1.1 pp · Ø 13.6% better than 21%
3K rounds 4.0%−0.2 pp · Ø 4.2% better than 40%
MVPs per match 2.3−0.1 · Ø 2.4 better than 42%
4Ks and aces 54x 4K, 5 aces in 313 matches

Utility and deaths

Average
Nades, flashes and deaths

0.45 enemies flashed per round and so well above the average (0.30).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.6+0.5 · Ø 4.1 better than 67%
Enemies flashed per round 0.45+0.15 · Ø 0.30 better than 86%
Deaths per round 73%+2 pp · Ø 71% better than 26%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 55%, ELO at 2,496
▼ Got worse
K/R −0.09, Rating −0.15, ADR −9.1, Win rate −6 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: June 2026 with 0.83. Last 3 months: 0.73 (at the start 0.82). Just below the average (0.75).

Patterns

From the last 371 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −51 ELO
49 matches · 55% win rate
On Dust 2 −1 ELO
27 matches · 56% win rate
Between 6:00 and 12:00 ±0 ELO, win rate 45%
On Sundays −30 ELO, win rate 39%

vpog loses the most ELO on Nuke: −51 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.34 · Anubis
  2. Most kills in a match: 44 · Ancient
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 371 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage110
44% better than 18%
0.74 better than 44%
80.0 better than 41%
1.01 better than 36%
47% of 464 duels better than 22%
35% of 48 situations better than 40%
Ancient82
48% better than 35%
0.73 better than 39%
80.8 better than 43%
1.02 better than 40%
43% of 295 duels better than 10%
38% of 53 situations right on the average
Anubis79
67% better than 87%
0.75 right on the average
81.9 better than 49%
1.06 better than 52%
53% of 297 duels better than 56%
35% of 40 situations better than 40%
Nuke49
55% better than 48%
0.75 better than 45%
79.1 better than 34%
1.04 better than 46%
44% of 188 duels better than 11%
47% of 19 situations better than 65%
Dust 227
56% better than 63%
0.74 right on the average
78.8 better than 37%
1.01 better than 37%
52% of 102 duels right on the average
50% of 14 situations better than 79%
Cache15
40% -
0.73 -
79.5 -
0.97-
60% of 62 duels -
67% of 6 situations -
Inferno7
29% -
0.76 -
81.5 -
0.98-
48% of 21 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How vpog plays

Across 371 matches vpog averages K/R 0.74 and ADR 80.5; the rating across the 362 rated matches is 1.03. Biggest strength: Headshot rate at 55%, better than 75% of level 10 · 2,500-2,749 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 14% of level 10 · 2,500-2,749 ELO players. Averages 16.4 kills per match with 55% headshots. The strongest map is Anubis with a 67% win rate in 79 matches. In 142 of 362 matches the rating was 1.10 or higher (39%), in 123 it was below 0.90. In 313 matches with detailed stats: 54 4Ks and 5 aces. Best month by rating: June 2026 at 1.19. vpog loses the most ELO on Nuke (−51 ELO, win rate 55%). Things go best on Ancient (+144 ELO, win rate 48%). Got weaker: K/R −0.09, Rating −0.15, ADR −9.1, Win rate −6 pp. Unchanged in recent months: Headshots at 55%, ELO at 2,496. Last 30 days: 148 matches, win rate 46%, net ELO +149.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.