vox774

Congo - Kinshasa
162 matches tracked 12 matches in 30 days
Last updated:

How does vox774 play?

Rating 0.94 (from 138 matches) K/R 0.69 ADR 78.6 from 162 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 47%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 49%
Rating distribution from 138 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 13% good 1.10 to 1.29 14% normal 0.90 to 1.09 19% weak 0.75 to 0.89 17% very weak below 0.75 34%
Player type
Goes in first and opens the round
More first kills per match than the level 4 average. Higher headshot rate than the level 4 average.
EntryHeadshots
better than most on level 4 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (71 matches).

Level 4

Compared with 657 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (9%).

Rounds with first kill 12%+3 pp · Ø 9% better than 82%
Opening duels won 48%0 pp · Ø 48% right on the average

Clutch

Average
Last one alive

24% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 24%−15 pp · Ø 39% better than 6%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 46%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 69%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so well above the average (43%).

Headshot rate 58%+15 pp · Ø 43% better than 98%
AWP share of kills 10%−1 pp · Ø 11% better than 55%
K/D 0.88−0.06 · Ø 0.94 better than 28%
Pistol kills per match 2.9
Knife kills 7 in 162 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.5% of rounds and so clearly above the average (3.6%).

2K rounds 11.4%−1.0 pp · Ø 12.4% better than 23%
3K rounds 4.5%+0.9 pp · Ø 3.6% better than 89%
MVPs per match 2.0−0.1 · Ø 2.1 better than 49%
4Ks and aces 8x 4K, 1 ace in 71 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 78% of rounds and so well above the average (73%). Lower is better.

Utility hit rate 38%+4 pp · Ø 34% better than 76%
Utility damage per round 4.6+1.0 · Ø 3.6 better than 72%
Enemies flashed per round 0.25+0.02 · Ø 0.23 better than 58%
Deaths per round 78%+5 pp · Ø 73% better than 12%

Progress

One value per month, dashed line is the level 4 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.69, ADR at 77.6, Headshots at 58%
▼ Got worse
Rating −0.11, Win rate −5 pp, ELO −102

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: September 2026 with 0.80. Last 3 months: 0.69 (at the start 0.70). Right on the average (0.69).

Patterns

From the last 162 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −24 ELO
21 matches · 33% win rate
In match 3 of the day ±0 ELO
25 matches · 40% win rate
On Tuesdays −29 ELO, win rate 35%

vox774 loses the most ELO in match 4 of the day: −24 ELO, 33% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Cache
  2. Longest win streak: 5 wins in a row · Dust 2
  3. Highest rating in a match: 2.25 · Dust 2

Maps in detail

from the last 162 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage48
46% better than 42%
0.73 better than 69%
83.4 better than 82%
1.02 better than 74%
52% of 223 duels better than 73%
26% of 31 situations better than 23%
Dust 236
56% better than 77%
0.65 better than 28%
74.3 better than 35%
0.92 better than 37%
42% of 186 duels better than 18%
25% of 16 situations better than 21%
Anubis22
45% better than 34%
0.73 better than 71%
80.9 better than 71%
0.97 better than 58%
54% of 95 duels better than 77%
40% of 15 situations better than 62%
Ancient17
35% better than 10%
0.60 better than 12%
68.6 better than 12%
0.81 better than 11%
36% of 53 duels better than 5%
25% of 8 situations better than 21%
Inferno16
56% better than 70%
0.71 better than 61%
81.9 better than 71%
0.95-
44% of 109 duels better than 27%
33% of 3 situations better than 44%
Nuke16
19% better than 1%
0.67 better than 35%
74.0 better than 36%
0.85-
55% of 44 duels better than 82%
25% of 4 situations better than 22%
Cache5
60% -
0.80 -
87.0 -
0.98-
66% of 32 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How vox774 plays

Across 162 matches vox774 averages K/R 0.69 and ADR 78.6; the rating across the 138 rated matches is 0.94. Biggest strength: Headshot rate at 58%, better than 98% of level 4 players. Most room to improve: Clutch 1v1 won at 24%, better than only 6% of level 4 players. Averages 14.9 kills per match with 58% headshots. The strongest map is Dust 2 with a 56% win rate in 36 matches. In 41 of 138 matches the rating was 1.10 or higher (30%), in 71 it was below 0.90. In 71 matches with detailed stats: 8 4Ks and 1 ace. Best month by rating: September 2026 at 1.06. vox774 loses the most ELO in match 4 of the day (−24 ELO, win rate 33%). Things go best in match 2 of the day (+84 ELO, win rate 54%). Match no. 2 of the day goes best: 54% win rate, +84 ELO. Got weaker: Rating −0.11, Win rate −5 pp, ELO −102. Unchanged in recent months: K/R at 0.69, ADR at 77.6, Headshots at 58%. Last 30 days: 12 matches, win rate 42%, net ELO +1.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.