vovkuIak

San Marino
68 matches tracked 28 matches in 30 days
Last updated:

How does vovkuIak play?

Rating 1.00 K/R 0.74 ADR 87.0 from 68 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 56%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 68 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 12% good 1.10 to 1.29 19% normal 0.90 to 1.09 25% weak 0.75 to 0.89 16% very weak below 0.75 25%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 7 average. More first kills per match than the level 7 average. More damage per round than the level 7 average.
AWPerEntryDamage
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (53 matches).

Level 7

Compared with 1,118 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 97%
Opening duels won 54%+5 pp · Ø 49% better than 85%

Clutch

Weakness
Last one alive

21% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 21%−17 pp · Ø 38% better than 2%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 30%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 15%

Weapons and aim

Average
Where do the kills come from?

37% headshots and so well below the average (47%).

Headshot rate 37%−10 pp · Ø 47% better than 8%
AWP share of kills 23%+12 pp · Ø 11% better than 90%
K/D 0.96−0.02 · Ø 0.98 better than 42%
Pistol kills per match 2.1
Knife kills 2 in 68 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 14.8% of rounds and so clearly above the average (12.9%).

2K rounds 14.8%+1.9 pp · Ø 12.9% better than 90%
3K rounds 4.6%+0.8 pp · Ø 3.8% better than 84%
MVPs per match 2.3+0.1 · Ø 2.2 better than 66%
4Ks and aces 11x 4K, 0 aces in 53 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (73%). Lower is better.

Utility hit rate 33%−3 pp · Ø 36% better than 37%
Utility damage per round 3.7−0.4 · Ø 4.1 better than 43%
Enemies flashed per round 0.25−0.01 · Ø 0.26 better than 49%
Deaths per round 77%+4 pp · Ø 73% better than 8%

Progress

One value per month, dashed line is the level 7 average
Whether vovkuIak is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 53 matches from the last 3 months and 15 before.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: August 2026 with 0.77.

Patterns

From the last 68 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −24 ELO
24 matches · 46% win rate
Between 12:00 and 18:00 −24 ELO, win rate 35%

vovkuIak loses the most ELO on Mirage: −24 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 42 · Mirage
  2. Highest rating in a match: 2.05 · Dust 2
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 68 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage24
46% better than 35%
0.75 better than 69%
87.3 better than 88%
1.02 better than 64%
53% of 165 duels better than 69%
36% of 14 situations better than 45%
Dust 217
41% better than 20%
0.77 better than 77%
88.7 better than 90%
1.05 better than 71%
48% of 105 duels better than 37%
29% of 7 situations better than 26%
Ancient10
60% -
0.83 -
100.4 -
1.07-
57% of 70 duels -
25% of 4 situations -
Anubis9
33% -
0.70 -
84.2 -
0.95-
52% of 42 duels -
33% of 3 situations -
Nuke5
20% -
0.65 -
71.4 -
0.88-
48% of 23 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How vovkuIak plays

Across 68 matches vovkuIak averages K/R 0.74, ADR 87.0 and a rating of 1.00. Biggest strength: Rounds with first kill at 15%, better than 97% of level 7 players. Most room to improve: Clutch 1v1 won at 21%, better than only 2% of level 7 players. Averages 16.9 kills per match with 37% headshots. The strongest map is Ancient with a 60% win rate in 10 matches. In 23 of 68 matches the rating was 1.10 or higher (34%), in 28 it was below 0.90. In 53 matches with detailed stats: 11 4Ks and 0 aces. Best month by rating: October 2026 at 1.02. vovkuIak loses the most ELO on Mirage (−24 ELO, win rate 46%). Things go best in match 1 of the day (−18 ELO, win rate 48%). Match no. 1 of the day goes best: 48% win rate, −18 ELO. Last 30 days: 28 matches, win rate 36%, net ELO −24.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.