vovchanskiy-
Compared with 1,549 players in this group, each player over up to their last 100 matches.
Opening
Strength62% of opening duels won and so well above the average (50%).
Clutch
Strength2.1 clutch kills per match and so well above the average (1.6).
Weapons and aim
Average1.25 K/D and so well above the average (1.00).
Impact
Strength3.0 MVPs per match and so well above the average (2.2).
Utility and deaths
Strength43% of nades dealing damage or blinding and so well above the average (36%).
Patterns
From the last 70 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
vovchanskiy- loses the most ELO on Mirage: −23 ELO, 50% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.63 · Cache
- Longest win streak: 7 wins in a row · Anubis
- Most kills in a match: 39 · Dust 2
Maps in detail
from the last 70 matchesCompared with players on the same level who have at least 15 matches on the map.
How vovchanskiy- plays
Across 70 matches vovchanskiy- averages K/R 0.86, ADR 89.9 and a rating of 1.21. Biggest strength: Opening duels won at 62%, better than 99% of level 9 players. Most room to improve: Headshot rate at 37%, better than only 4% of level 9 players. Averages 18.9 kills per match with 37% headshots. The strongest map is Dust 2 with a 64% win rate in 22 matches. In 36 of 70 matches the rating was 1.10 or higher (51%), in 18 it was below 0.90. In 70 matches with detailed stats: 21 4Ks and 2 aces. vovchanskiy- loses the most ELO on Mirage (−23 ELO, win rate 50%). Things go best from match 5 of the day (+33 ELO, win rate 72%). From match no. 5 of the day on, things go best: 72% win rate, +33 ELO. Last 30 days: 24 matches, win rate 58%, net ELO +61.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.